Feedback:User/Zen`/Fixing all dagger attacks
Fixing all dagger attacks![]() | |
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User | Zen` |
Categories | Skill feedback → Assassin → Dagger Mastery Player vs. Player → PvP skills |
Black Mantis Thrust: Change cripple durration to (3...8...10 seconds).
Reasoning: This skill doesn't see a lot of play but the cripple duration is a little excessive considering how spammable the attack skill is.
Critical Strike:
5
6
, change to
5
8
and reduce bonus energy to 1 @ 13 critical strikes.
Reasoning: Too good for fueling up pressure chains while doing a large amount of damage. This would lower the energy flow a little.
Death Blossom (PvP):
5
6
, change to
5
8
Reasoning: Part of revamping pressure chains to 4-4-8 (lead-off-dual) instead of x-3-6.
Falling Lotus Strike: Move to critical strikes.
Reasoning: After three separate nerfs the backbreaker chain is still not out of play. Hopefully this would finally be the end of it.
Fox Fangs:
5
3
, change to
5
4
, no longer unblockable.
Reasoning: Since the buff this skill has been better than wild strike in almost every way, which I thought was an overpowered skill to begin with. This brings it more in line with the power level of wild strike and is also part of revamping pressure chains to 4-4-8.
Jagged Strike: This skill has +5 second recharge if it misses.
Reasoning: Needs a penalty for spamming through blocks to get a chain started.
Shattering Assault:
10
6
, change to
10
8
.
Reasoning: Still a powerful skill, just not being (ab)used because assault enchantments is better. Again part of revamping pressure chains to 4-4-8.
Assault Enchantments:
5
2
, change to
10
2
Reasoning: Not an attack skill obviously, but way too good as a 5e skill in pressure chains. Needs to be more in line with shattering assault.