Nightmare Weapon

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Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10...42...50 damage and steal up to 10...42...50 Health.

Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10...42...50 damage and steal up to 10...42...50 Health.

Concise description
Weapon Spell. (12 seconds.) Target ally's attacks steal 10...42...50 Health but deal 10...42...50 less damage. Ends after 3 attacks.


Progression
0
10
10
1
13
13
2
15
15
3
18
18
4
21
21
5
23
23
6
26
26
7
29
29
8
31
31
9
34
34
10
37
37
11
39
39
12
42
42
13
45
45
14
47
47
15
50
50
16
53
53
17
55
55
18
58
58
19
61
61
20
63
63
21
66
66

Acquisition[edit]

Skill trainers

Signet of Capture

Hero Usage[edit]

Related skills[edit]

Notes[edit]

  • The amount of life stolen is not affected by the amount of damage you would have dealt.
    • As a result, consider using this skill on allies that deal the least amount of attack damage if you want to minimize Nightmare Weapon's damage reduction.
  • Every hit is counted, but misses are not. For example, if a Barrage attack successfully strikes two foes, but misses four others, Nightmare Weapon would only lose two charges.
  • Consider using with Dual Shot (commonly used in conjunction with Distracting Shot) and particularly Triple Shot for a spike.

Trivia[edit]

  • The functionality of this skill has changed since its introduction; see its skill revision history for details.