Fragility

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Hex Spell. For 8...18...20 seconds, target and adjacent foes take 5...17...20 damage each time they suffer or recover from a new condition.

PvP.jpg This skill has a PvP-only version — see Fragility (PvP).

Hex Spell. For 8...18...20 seconds, target and adjacent foes take 5...17...20 damage each time they suffer or recover from a new condition.

Concise description
Hex Spell. Also hexes foes adjacent to target (8...18...20 seconds). These foes take 5...17...20 damage each time they gain or lose a condition.


Progression
0
8
5
1
9
6
2
10
7
3
10
8
4
11
9
5
12
10
6
13
11
7
14
12
8
14
13
9
15
14
10
16
15
11
17
16
12
18
17
13
18
18
14
19
19
15
20
20
16
21
21
17
22
22
18
22
23
19
23
24
20
24
25
21
25
26

Acquisition[edit]

Skill quests

Skill trainers

Hero skill trainers

Notes[edit]

  • Fragility deals no damage upon reapplying a condition.
    • It's best to keep conditions on the target almost non-stop, letting conditions expire and directly afterwards re-apply the condition again.
  • Shockwave and Virulence can apply three conditions in one skill.
  • Synergizes well with Avatar of Balthazar and Reap Impurities in dealing large amounts of damage over a short period of time.
  • With enough conditions, Epidemic, Crystal Wave or Hypochondria can cause a massive AoE spike.

Trivia[edit]

  • The functionality of this skill has changed since its introduction; see its PvE and PvP skill histories for details.

See also[edit]