ArenaNet:Skill feedback/Necromancer/Signet of Sorrow
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Rising_Dusk's Thoughts - 16:57, 4 June 2009 (UTC)
- Issue
- I feel that it makes sense to have a skill that sacrifices a substantial amount of life to ressurect a party member nigh-instantly. This would ressurect them with low life and low energy, but would bring them back without a substantial cast time. That's significant and worth carrying.
- Additionally, this is pretty fair because if your party is dead, you cannot simply spam it on every single dead party member haphazardly. The large sacrifice, on the order of Blood is Power's, forces you to use it intelligently.
- The numbers start out extremely low to discourage the signet's use via Necromancer as a secondary profession. Respawning at 5% life and 0% energy wouldn't exactly help much in the PvP environment and only very rarely in the PvE environment.
- Suggestion
- Signet of Sorrow - 33%, 1/4 - Signet. Ressurects target party member at 5...25...30% life and 0...16...20% energy.