ArenaNet talk:Developer updates/20081009

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For Great Justice

"For Great Justice!" made it too easy to fuel adrenal skills when used with daggers, considering their double-strike capability.

So why, pray tell, did you not just change daggers to return half adrenaline? Why remove warrior skills from the game (8/45 seconds, are you kidding me?) when it is the assassin class causing the balance issues? Why not fix, y'know, the actual problem?

You had this problem before, and you failed at balancing it then, too. Shadow prison assassins were a problem because of their assassin skills, not because of their warrior skills - yet what got nerfed? Several warrior IAS skills. I still haven't seen a revert of Burst of Aggression, even after you finally saw the error in your ways and nerfed the elite hex snare and half the attack skills in the chain.

Stop repeating mistakes. Fix assassins. If you can't, just remove them from PvP. Seriously. They don't contribute anything except gimmicky bullshit, and instead of fixing that bullshit caused by assassins exploiting poorly-designed mechanics, you nerf everything for other classes. -Auron 03:15, 17 October 2008 (UTC)

Obviously getting double adrenaline with daggers is broken because so many dagger skills require adrenaline. Anet just doesn't have a clue. Deal with it. ~Shard User Shard Sig Icon.png 23:35, 17 October 2008 (UTC)