ArenaNet talk:Developer updates/20090521
Seriously Anet.. you don't know??
Warrior's Endurance (PvP) (PvP Only): this skill is now a stance. After changing Warrior's Endurance to be a skill last year, we have observed a trend towards Warriors using only one weapon type over their other options. We've changed the skill back to a stance to encourage a more diverse spread of viable builds in all three weapon types associated with Warriors.
- Sigh, I love how they didn't say the word Scythe because they don't want to admit that it's the most broken weapon in the game. Again, nerfing around the problem instead of fixing scythes.
Lingering Curse: decreased healing reduction to 20%. Despite numerous options for party healing, Protective Was Kaolai had become the obvious choice for party heals and was used in most builds. We've raised the recharge to make other party-healing options more viable and reduce the overall ability to negate pressure builds with strong party healing. In response to this change, we've adjusted the healing reduction on Lingering Curse to prevent it from becoming a problem in an environment where party heals are already less effective.
- Lawl this reason is just comical. They really don't understand that any easily maintainable AOE hex that removes party healing from ur party is a bad thing? Along with the fact that it can easily be stacked under 2 or 3 other hexes on the whole effing party? They seriously don't understand this?? I love how they say that party heals are already less effective. Yeah, when ur whole party has 8 degen and can't heal... hello!!!--adrin 18:12, 25 May 2009 (UTC)
- Fuck you!