Feedback:User/Adhyron/Infinite Use Gathering Items

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There were a number of times when I used up my gathering tools and faced the choice of either missing items or taking the time to go back to town.

How about tools with infinite uses that would simply charge the player a small amount of gold for each use? Then you could just pay to upgrade the tools to the higher levels and pay a higher fee for each use. Or possibly even pay based on what you were harvesting/chopping/mining.

Maybe every player could even start with the basic tools so they wouldn't even have to worry about purchasing them.

For example:

Player would start with the rough mining pick - currently 24 coin for 100 uses. Instead of buying more and more picks, the pick would have infinite uses and the player would be charged 2 coin for each use.

Player could upgrade to iron mining pick for 32 coin (pick costs 56 coin for 100 uses). Each time the player used the upgraded iron mining pick they would be charged 5 coin per use.

Or maybe you could even have a more sophisticated pricing structure where the player was charged based on what they were mining. So if you used the upgraded iron pick to mine iron it would cost 5 coin, but if you used it to mine copper it would cost 2 coin.