Feedback:User/Areann/Let the farmer be a civilian playr instead of a NPC

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In Guild Wars 2 farms can be attacked/destroyed and the effects are seen in the town shops. Players are supposed to come to the rescue. But what if we would replace the farmer with an actual player. One who doesn't want to fight and kill monsters but want's something like farmville. That players goal would be to maximize the profits of the farm, expand it, rebuild it, and eventually try to make an economic empire with NPC hired as workers. When the farm is then under attack, that player (or the replacement if the players is absent) calls for help. When the farm gets saved by the 'soldier type players', the farmer pays them gold for the rescue. Gold that has to come from the farm's profits. And this goes for everything else to. The mechanics of 'dynamic events' and 'cause and effect' allow capitalizing on all sorts of economic aspects. It would widen the scope and the appeal of the game.