Feedback:User/Bathory/Non-Elite Bow Interrupts

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  • 5 second recharge should only be available to elite bow attacks.
  • Double-disable time should only be available to elite bow attacks.

5 Energy½ Activation time15 Recharge time

Bow Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. Hits for only 1...11...13. 50% miss chance if you have 5 or less Expertise.
  • Magebane Shot costs more and disables for the same percentage of time, but for less over-all.
  • Adding a fail chance to Expertise makes it so secondary Rangers cannot use this to 100% effectiveness.

25 Energy½ Activation time8 Recharge time

Bow Attack. Interrupts a spell. Interruption effect: inflicts Dazed condition (5...17...20 seconds).
  • Dealing a small amount of damage does not help this skill, which already had a huge drawback in it's energy (even with Expertise it's a large amount and not a guaranteed shot when you do time it right due to block, strays and the like).
  • Increasing the recharge to prevent mindless spammed interrupts and removing the low damage should make rangers interested in this skill again.

10 Energy½ Activation time8 Recharge time

Bow Attack. Interrupts an action. Interruption effect: deals +13...25...28 damage if that action was not a non-spell skill.
  • Decreasing the bonus damage and recharge and restricting it to non-spell skills makes it the opposite of Savage Shot.
  • If you expect to see a lot non-spell skills, like Signets, then this would be your better option.

10 Energy½ Activation time8 Recharge time

Bow Attack. Interrupts an action. Interruption effect: deals +13...25...28 damage if that action was a spell.
  • Increasing the recharge prevents it from being too easily spammed.