Feedback:User/BlazeRick/Hex Eater Signet
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Hex Eater Signet | |
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User | BlazeRick |
Categories | Skill feedback → Mesmer → Inspiration Magic |
In it's current state, Hex Eater Signet is impractical and has seen (little to) no use. There is no other Hex Removal that requires touch range. And to get the bonus effect, 3 or more people need to be adjacent to eachother - which is asking for trouble. My suggestion would be to change the skill in one of the following ways:
Suggestion #1[edit]
Hex Eater Signet 1 20 Functionality changed to: Signet Target ally loses one Hex. If a Hex is removed in this way, target ally and allies nearby your target gain 1...2...2 Energy.
Suggestion #2[edit]
Hex Eater Signet 1 20 Functionality changed to: Signet. Target ally and up to 0...2...3 allies nearby your target each lose one Hex. You gain 1...3...4 Energy for each Hex removed this way.
Notes[edit]
- The first suggestion is inspired by Hex Eater Vortex and Shatter Hex. It may a bit Paragonesque, which is why I have made an alternate suggestion.
- The numbers suggested might be a bit off. The scaling of the energy gain in the second suggestion should coincide with Inspired Hex to prevent free, exceptional energy management for Monks.
- While making these suggestions, I have kept counters in thought. Shame might not be able to stop this, but hard interrupts will. Complicate will have the potential of disabling Signet of Rejuvenation in the progress. I also figured that Monks could be cut some slack when facing a Power Block Mesmer.
- Because of the advantages of a Signet over a Spell, it will have a greater recharge than your average Hex removal Spell.