Feedback:User/BobbyT/Skill Changes (Warrior)

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Let me just start off saying for a class that is suppose to be the main tank, having skill that block is somewhat pointless. it's just going to break aggro and send them monster to your backline. Before Shadowform there was Obsidian Flesh tank, high armour and no blocking, maybe wary stance or Bonetti's stance for energy.

Second i would also like to say that blocking itself is a powerful effect, not much use for a tank, but easily abused for caster classes. Blocking shouldn't be an easy think to do, which most blocking skills in tactic are. but the short recharge makes them easily abuse for healer to reduce the pressure from them

I think warriors need a better option to reduce damage and perform as a tank, but still be viable to other class for self defense.

I've change the blocking skill into skill that help reduce damage. either copying something you would see in a monk skill or simple damage reduction.

With the shouts, they were nerf because of abuse from the paragon. With these changes, this would give back the original function, but with the downside of disabling your other shout and chants, think it as you shout something and in a moment to catch your breath

Finally with the change to the Riposte moves and the two elite are to keep in line with damage reduction with a more offensive build in mind.

Bonetti's Defense Bonetti's Defense Stance. (5...8...9 seconds.) Incoming damage is reduced to 10% of your maximum Health. Gain 5 Energy each time you are damage for that amount .Ends if you use a skill. 8Adrenaline

Disciplined Stance Disciplined Stance Stance. (1...6...7 seconds.) You have +24 armor vs elemential damage. 5 Energy15 Recharge time

Defensive Stance Defensive Stance Stance. (1...6...7 seconds.) You have +24 armor. Ends if you use a skill. 5 Energy15 Recharge time

Wary Stance Wary Stance Stance. (1...5...6 seconds). Reduce the next attack skills damage used on you by 50% and gain adrenaline and 5 Energy. 10 Energy10 Recharge time

Shield Stance Shield Stance Stance. (1...5...6 seconds.) reduce incoming damage by 15. No effect unless you have a shield equipped. You move 33% slower 5 Energy15 Recharge time

For Great Justice! For Great Justice! Shouts (20 seconds) You gain 100% more adrenaline. disable your chants and other shouts for 4 secounds. 5 Energy45 Recharge time

Watch Yourself! Watch Yourself! Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. disable your chants and shouts for 4 secounds. 4Adrenaline

"Retreat!" "Retreat!" Shout. (5...10...11seconds) Other party members in earshot move 25% faster. disable your chants and other shouts for 4 secounds. 5 Energy20 Recharge time

"Save Yourselves!" "Save Yourselves!" Shout. (4...6 seconds.) All other party members gain +100 armor. disable your chants and shouts for 4 secounds 8Adrenaline

Riposte Riposte Skill. (8 seconds). The next time you would be hit by a melee attack and your attacker takes 20...68...80 damage instead. No effect unless you have a sword equipped. 4Adrenaline

Deadly Riposte Deadly Riposte Skill. (8 seconds). The next you would hit by a melee attack and your attacker takes 15...75...90damage instead. Inflicts Bleeding condition. (3...21...25 seconds). No effect unless you have a sword equipped. 5 Energy10 Recharge time

Auspicious Parry Auspicious Parry Stance (5...10...11 seconds.) The next you would hit by a melee attack. You gain 1...3...4 strikes of adrenaline instead. 1Adrenaline 2 Recharge time

Gladiator's Defense Gladiator's Defense Stance (5...10...11 seconds.) Deals 75% of the damage back to the source (maximum of 5...41...50) whenever you take a melee attack. 5 Energy30 Recharge time