Feedback:User/Codevert/A unique bossing system
A unique bossing system | |
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User | Codevert |
Categories | Player vs. Environment |
Bosses are a huge part of lots and lots of games, i have thought of a cool system which involves both the dynamic event system and a new boss system. This system resembles the original's game Zaishen bounty by a bit. First of all you need to find a boss, you can do so by traveling or by getting hints by NPC's (for example an NPC comes to you and tells you: "I have heard that the legendary Charr warrior Bill is living in a cave nearby" or you can just overhear two NPC's talking with each other) When you find one, you engage in battle. If you defeat the boss you will receive a unique item from that boss (a piece of jewelry, a staff etc) which can be displayed in your home instance or in some occasions worn by you. These bosses appear in random locations and no boss have a regular spawning location so that camping will be impossible. This would encourage players to go out and explore and find treasure and work together with other players to track down and defeat the harder bosses.