Feedback:User/Crazy guy/Human Ability
Human Ability | |
---|---|
User | Crazy guy |
Categories | Mechanics |
The Gods[edit]
this is the single most prominent thing about humans, The chaar have no gods, the norn have spirits and the silvari have the tree thing but none have the six gods. so i think that the humans abilities should be revolved around the gods.
Lyssa[edit]
skills of lyssa would have alot to do with gaining energy and avoiding damage.e.g.
- illusions of the god of beuty: target has 50%chance to miss
- the power of chaos: gain a certain amount of energy regeneration depending on level
Grenth[edit]
Grenth would give bonuses for killing enemies and would slow enemies down e.g.
- icy grasp: target moves 66%slower
- disciple of death: +5 health regen renewal whenever you kill something
Dwayna[edit]
Dwayna would make characters faster and heal them.e.g.
- Winds of safe travel: move 25% faster for a certain amount of time
- survival of the faithful: next time you would take fatal damage you are healed for double the amount you would be hit for
balthazar[edit]
balthazar would bring player's damage up higher and inflict burning e.g.
- flames of war: if foe takes damage non stop for long enough it starts burning
- wrath of the god of war: deal additional damage for a certain amount f time
Melandru[edit]
melandru would help players avoid damage and Knock down as well as connect with nature e.g.
- strength of earth: player takes less damage and cant be knocked down
- call of nature: a random allie (such as a wolf, bear or animated tree) is summoned
Kormir[edit]
Kormir would allow player's to reuse skills and increase max energy e.g.
- recollection of the past: one random skill that is recharging is cast on target foe/self/nearest allie
- Knowledge of Kormir: increas max energy
Notes[edit]
these skills are just examples and they are based on guild wars one, I dont want the actual skills I made to be used there just to give you the idea.