Feedback:User/Denyitbattle/Structured PvP Full Customization

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PvP[edit]

  • Fully customizable structured PvP servers on the level of popular FPSes
    • Goal: Put the onus of competitive tweaks on the community
    • A few parameters for example: match size, base damage mods, base defense mods, crit mods, movement speed, gcd, endurance regen/max, max # of abilities (also: ability purchasing below), armor/weapon choices, waypoint capture time, point accumulation rate, respawn time, total respawns allowed (per team/player), incapacitated time, alternate objectives (treb)
  • Additional structured PvP gameplay types
    • CounterStrike-like purchasing of skill points and traits via rewards for objectives accomplished during a match
    • CTF, D-CTF, Assault (with workers for resource gathering in beginning leading up to a take-or-attack of a keep with timers), TDM, Creep/tower defense DOTA variant
  • Option to receive server messages for WvWvW progress