Feedback:User/Deroude/Profession system
Profession system | |
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User | Deroude |
Categories | Mechanics |
The material gathering: obviously, you want players to spend as much time playing as possible, so those few seconds every couple of minutes that they spend digging ore are precious to you. Think of this alternative: instead of doing their own work, the players could have a crew for each profession -- e.g. a crew of miners, of smiths, or farmers. It would make much more sense than pulling carrots from the ogre's cave or carrying 5 tons of steel around in the backpack. As the profession advances, so does the crew - giving the player a separate ladder of advancement and customization options. Your question is: where do these crews work? And the answer is: in the game world. If I conquer a mine from the mole commune (:D ), I free up say 200 slots where mining crews can work, digging up precious [something], say iron. If the moles want their mine back, all 200 mine owners get an event message and rush to defend (obviously, it only takes 5 or 6 of the 20 who are actually online to do it, but if they fail, all mine crews are sent back to the capitol). The smiths work in the iron works village near the mine (naturally, that also falls under attack). The tailors work in a secret shop under the spider web, drawing thread from it. Beginner professions can work in the large workshops in town, or in the safe mines around it. Later on, you might want to introduce a separate profession as transporter (or just rely on transport events) in order to bring raw materials to the towns. Ask me more about this too.
My name is Gabriel Valentin Raduti. I am a software developer myself with a phD started in MMO AI -- and a veteran game consumer, incidentally a happy Guild Wars 2 player.
I've had some ideas for a while about possible improvements in MMORPG game play, but since everyone was so happy with the omnipresent WoW class games that bring little to no variation to the genre, I thought well, people like them as they are. With GW2 being the breakthrough that it is though, I figured - let's tell these guys some of the ideas and see what they think.