Feedback:User/Eclipse143/GW2 Minion Servant Suggestion

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  • Realism and minion spawning. I am suggesting that Necromancers can have beneficial access to daggers, scepter, focuses, and staves as their main weapons of choice. Having a staff out would spawn bigger, more powerful minions, having a scepter out would spawn medium-sized and more averaged damage dealing ones, and having a dagger out would spawn small-sized and weak damage dealing minions. So how do we fit realism into this? Easy. Spawning bigger minions require bigger corpses, spawning smaller minions require smaller corpses. If you have a big corpse, and you only spawn small minions, you can spawn multiple minions until the "corpse meter" is drained. But, allowing this rule to take effect means that you can only spawn big minions out of big corpses, and nothing else. Another idea i suggest is that the size, damage, and health reflect on the enemy's level. If you kill a level 10 enemy, and exploit its corpse, you will end up with a level 10 minion who's damage, size, and maximum health is lower than a minion who is level 20. Exploiting a boss enemy's corpse may spawn a "special" minion, perhaps one that is significantly stronger, bigger, and durable. If you exploit a melee's corpse, you will spawn a melee minion. If you spawn a minion out of a ranged attacking enemy, you will have a ranged attacking minion. Random minions spawn out of spellcasters.

Thank you.