Feedback:User/Erasculio/Hall of Monument rewards
Hall of Monument rewards | |
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User | Erasculio |
Categories | Items |
Disclaimer: It's probably too late for suggestions about the Hall of Monument rewards. I think it's also important for Arena Net to realize that some players will be disappointed by the HoM rewards on GW2; some players have invested a large amount of time believing they will become gods by having all monuments filled, and will feel let down no matter what Arena Net actually does.
I don't believe a purely qualitative reward for the Hall of Monuments would work. Players expect to see a difference based on how much they have accomplished, down to the minutiae, so if a player who has 5 armors, 12 weapons, all titles, 10 heroes and 12 minipets gets the same reward of a player who has 5 armors, 12 weapons, all titles, 10 heroes and 13 minipets, expect the second player to fill the world with whining.
Meanwhile, it would be impossible for Arena Net to make qualitative rewards for each variable. If the first player in my example aboves gets a specific weapon skin as a reward, and the second gets a different weapon skin, how many weapon skins would Arena Net have to make just to match every possible combination for the HoM rewards?
It also would risk leaving wanted rewards outside the scope of what players have earned, even if they have done bigger accomplishments. For example, say a player has earned all titles; and when he learns what the rewards are, he figures out what he really wanted was the reward for having 5 armors, not the rewards for obtaining all titles. Despite having achieved a bigger accomplishment, this player would find his desired reward outside his grasp.
My suggestion, then, is to implement a purely quantity-based reward system for the Hall of Monuments. Create a system similar to the Zaishen Coin system, in which a number of untradeable coins may be exchanged for a reward specifically chosen by the player, and give a coin value for each accomplishment in the Hall of Monuments. For example, each white minipet would be worth 5 coins; each purple minipet, 10 coins; having all the first birthday minipets would be worth 25 coins; having the "God Walking Amongst Mere Mortals" title would be worth 200 coins; and so on.
Players would then be able to trade their coins for any of the available Hall of Monuments rewards, choosing among any of the available options as long as they have enough coins for it. With the coins being untradeable and the rewards being untradeable, we would end with a fair system in which each level of accomplishment is properly rewarded, each player may choose his/her own reward based on what they have earned, and there is no massive economic upshift by giving players access to desirable tradeable items.