Feedback:User/Fia/Targetable item spells, doublecast weapon spells

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Title says it all, basically! Give helpful bundles to allies and time-bombs to foes. Weapon swapping and the Drop option ensure that the target ally retains control. Some specific ideas...

  • Grasping Was Kuurong 15 Energy 1.5 Activation time 10 Recharge time Elite Item Spell. (30...12...7 seconds.) Each time target foe successfully activates a skill, there is a 2...8...10% chance of being knocked down. Drop effect: target and nearby foes are knocked down for 3 seconds and take 15...43...50 damage. Target must be wearing a wand, offhand, or staff.

The current skill is barely used because ritualists are rarely frontliners (and when they are, DwG is usually the game). This update would allow ritualists to remain midliners while forcing enemies to make a hard decision of when to drop the bundle. An item spell that can target martial players could be something like this...

  • Tranquil Was Tanasen 15 Energy 1 Activation time 20 Recharge time Elite Item Spell. (10...6...5 seconds.) Target foe moves 15% faster and cannot be Crippled while carrying this bundle. Drop effect: target and adjacent foes take 20...148...180 lightning damage and are Weakened for 3...9...10 seconds.

You get the basic idea. For martial players, forced bundles would need to have a significant compensation for not wielding a weapon. For caster players, it's easier to balance the skill. For AI, it would probably be easiest to follow a blanket behavior.

  • Weapon of Fury 10 Energy 1 Activation time 10 Recharge time Doublecast Weapon Spell. (1...8...10 seconds.) 5...41...50% more adrenaline gain from attacks. Additional lightning damage equal to 100...180...200% of the Energy cost for spells that target foes.
  • Ghostly Weapon 10 Energy 1/4 Activation time 15 Recharge time Doublecast Weapon Spell. (5...9...10 seconds.) Attacks deal +0...8...10 shadow damage to foes adjacent to you or target ally.