Feedback:User/Fletcher-/Mesmer Illusion Health Orb Idea
Mesmer Illusion Health Orb Idea | |
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User | Fletcher- |
Categories | Mechanics |
Mesmer Illusion Health Orb Idea[edit]
As stated by various players of Mesmers, knowing when to detonate your Illusions [Clones/Phantasms] is crucial. However. While the game displays how many illusions you have currently up, via orbs in the bottom left, it does not show their health values.
I propose the idea that at health percentages in increments of say, 5% correlate to the level of purple visual in the orb. Which will in turn, represent the health of the illusion it is linked to. So, while the illusion has 75% health, the orb would show 1/4 black/empty, and 3/4 purple, and respectively for other percentages.
The visual could display as if it was being drained from the bottom. This way it the heat of battle when there are too many targets to guess when an illusion may shatter, you can monitor, and detonate.