Feedback:User/Frakeer/Addition to Skill system

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Lost Arts[edit]

Crafting is something I did not get to play with much in the last beta weekend so what I am about to propose may be way off the deepend as far as usability but here's my thoughts. In each of the crafting diciplines I am guessing we gain skill points in each dicipline as we succesfully discover recipies and create items. To keep the world dynamic, the demand of one item for each dicipline could go bye-bye, let's say each time you bring out an expansion. But these items don't get ripped immediately from your memory.


The level at which you learned to craft the item deteriorates.


So if I can craft the "Showmaster's boots" at lvl 20 and they are the least most popular piece of foot armor in the game, bye-bye. No one wants them anyways, right? but if some master crafter that is continually earning crafting skill points has extras to burn, he can periodically make a set of these boots (if the crafter has the materials for the boots and a armorsmith skill point) to regain a skill point up to the max lvl he had learned before it became a lost art.


Now here's the cheese. At Guild Wars 2 birthday and Gaile Grey departure parties etc. special recipies could appear that can only be created by someone that maintained this lost art. As with everything Guild Wars, they would only be cosmetically diffrent but very rare... especially two or three years down the road. Like the Tengu mask I never got >:(


Again I don't know much about the crafting system but if it takes lvl 80 to craft lvl 80 armor and the deterioration is a "showmaster's boots" lvl per day, that gives players almost three months to take a break and come back on line to build boots like a mad booter to regain their levels. It also means after 80 days of no upkeep... the art is lost to that person, wiping the item from the recipies book.


this adds to the dynamic world you are creating, keeps crafting from getting boring after it has been maxed out, gives you additional ways to introduce new art, gives players the opportunity to be true artisans and keeps the economy flowing both with special items being made and the artisans buying needed materials.


Before I actually played GW2 I was trying to fabricate a way to use this for the combat skills too. It really bugged me that "Shadow form", amoung others, got completely re-writen but kept the same name. Please don't do that in this game. Crunching numbers for activating/recharge times and costs is fine for skill balancing, but if you are going to do a re-write, change the name too. This is just one more thing that will make it feel like the world changes instead of just the game mechanics.