Feedback:User/Gah My Name Cant Fi/Searing Flames

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Issue: Far too much damage with too wide a range for its cost. Especially in HA maps, where many enemies are close together, this can be devastatingly overpowered. Even a lone SF elementalist can deal an insane amount of damage very quickly with little cost after glyphs and attunements.

Current Functionality: 15Energy 1Activation time 2Recharge time Elite Spell. Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 10...82...100 fire damage. Foes not already on fire begin Burning for 1...6...7 seconds.

Suggestion 1: This one is pretty obvious. Make foes stop burning after they're hit with the damage from Searing Flames. It will then take twice as many casts of Searing Flames (disregarding the first) to do the same amount of damage.

Suggestion 2: Make the target immune to Fire damage for 3...1...1 seconds after they're hit. This will at least stop SF spikes in HA.

Suggestion 3: Make the target take half damage from Fire Magic skills for 5...3...3 seconds after they're hit with the damage from Searing Flames.

Suggestion 4: Increase recharge and casting time by a bit to make it more interruptible and less spammable.