Feedback:User/Ganon/Ranger Spirits
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Ranger Spirits | |
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User | Ganon |
Categories | Mechanics |
“A spirit is an ethereal being that can be summoned by rangers through special utility skills. They provide a variety of effects, depending on the type of spirit summoned.
— Spirits
Ranger Spirits Suggestion[edit]
- Grant mobility to spirits, removing the need to trait into Spirits Unbound. A spirits lack of mobility restricts the player to the spirit;therefore, having to wait for the recharge in between battles or to not summon them during battle.
- "Another important part of Guild Wars 2 combat is mobility."[1]— Jon Peters
- Spirits will act as a signet by granting passive abilities while summoned and can be commanded for a greater effect. After a spirit is activated, the spirit will disappear making the player lose the passive effect until the spirit is re-summoned.
Frost Spirit[edit]
- Passive: Grants regeneration and a chance to chill foes with attacks to nearby allies.
- → Winter's Embrace (Command): The ground around you and your spirit freezes, healing allies and freezing enemies.
Stone Spirit[edit]
- Passive: Grants toughness and a chance to immobilize foes with attacks to nearby allies.
- → Ring of Earth (Command): Earth barriers block enemies from entering or leaving the area.
Storm Spirit[edit]
- Passive: Grants swiftness and a chance to dodge attacks to nearby allies.
- → Wind Blast (Command): A gust of wind launches enemies around you
Sun Spirit[edit]
- Passive: Grants might and a chance to burn with attacks to nearby allies.
- → Blinding Flash (Command): Enemies in the area are blinded by a flashing light.
Spirit of Nature[edit]
- Passive: Two random animals assist you.
- → Call of the Wild (Command): Your animals unleash a skill and disappears.