Feedback:User/Golden phoenix/Smiting Prayers

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Idea and purpose of Smiting Prayers in PvE[edit]

My general suggestion and thought is to alter and improve the attribute of Smiting Prayers in a useful way in order to become a synthesis of support and passive damage. Right now monks in pve are only good for 2 purposes: being a healer or a protector, anything else is not welcome (and that for good reason if you take a look at the current Smiting Prayers skills). So my intention is, to alter and innovate that attribute, so that also monks who like to play smiting prayers are always given a warm welcome in a group, just like the ritualists, when they got their skills changed long time ago.

Ok, here we go for the changes:

Defender's Zeal Defender's Zeal 10 Energy¾ Activation time15 Recharge time Elite Enchantment Spell. Increased energy cost to 10, decreased activation time to 3/4, increased recharge time to 15 seconds and changed property to Elite Enchantment Spell. Changed functionality to: Elite Enchantment Spell. 1...12...15 seconds. Target ally moves and attacks +5...21...25% faster and deals holy damage. (Cannot self-target.)

Explanation: In this form that elite skill would be a great and excellent support skill for assasins, warriors, dervishs, rangers and last but not least paragons. And besides with that function the skill would be much closer to its name.


Balthazar's Pendulum Balthazar's Pendulum 5 Energy½ Activation time3 Recharge time Elite Enchantment Spell. Decreased recharge time to 3 seconds. Changed functionality to: Elite Enchantment Spell. (8 seconds.) Negates the next damage and hits the source for the same amount (maximum 25...81...95). Inflicts Burning condition (1...3...3 seconds) to all adjacent foes when this enchantment ends. (The damage returned is converted to holy damage.)

Basically this would be an elite version of Reversal of Damage Reversal of Damage, just like the skills Reversal of Fortune Reversal of Fortune and Life Sheath Life Sheath on Protection Prayers. And the addition of Burning condition is justified and rational (don't forget that Balthazar is also the god of fire!).


Shield of Judgment Shield of Judgment 10 Energy¼ Activation time25 Recharge time Elite Enchantment Spell. Decreased energy cost to 10, decreased activation time to 1/4 and decreased recharge time to 25 seconds. Changed functionality to: Elite Enchantment Spell. (5 seconds.) Deals 1...12...15 holy damage to foes attacking and casting spells on target ally. (Cannot self-target.)


Signet of Judgment Signet of Judgment 0 Energy1 Activation time15 Recharge time Elite Signet. Decreased recharge time to 15 seconds. Changed functionality to: Knocks down target. Deals 25...73...85 holy damage to target and adjacent foes. Deals double damage damage to summoned creatures.

Explantation: Firstly, battles in PvE don't last very long, so a recharge time of 20 seconds is way too high for that elite skill ( I think even 15 seconds might be too high). So it's important to decrease it. Secondly, the current damage is a little bit poor, so it's necessary to increase that. And the double damage against summoned creatures is a nice feature of this signet, so it can specifically be used against summoned creatures.


Word of Censure Word of Censure 10 Energy¾ Activation time5 Recharge time Elite Spell. Decreased activation time to 3/4, increased recharge time to 5 seconds. Changed functionality to: Elite Spell. Removes 0...2...2 conditions and 0...2...2 hexes from target ally. For each condition and hex removed all foes adjacent to target ally take 5...21...25 holy damage. (Maximum 100 holy damage.)

This would be a nice passive damage skill. Primary support and redeem melee party members and secondary deal a nice amount of damage.


Balthazar's Aura Balthazar's Aura 10 Energy1 Activation time25 Recharge time Enchantment Spell. Decreased energy cost to 10. Changed functionality to: Enchantment Spell. (8 seconds.) Deals 10...22...25 holy damage each second to foes adjacent to target ally. Inflicts 1...4...5 seconds Burning condition to all adjacent foes when this enchantment spell ends. (Cannot self-target.)

The problem on that skill was quite obvious: way too high energy cost in camparison to its function and low damage. So that problem solved, the addition of Burning condition is a nice bonus which could make that enchantment spell more attractive for smiters. (Burning is justified here, after all Balthazar is also the god of fire, keep that in mind.)


Banish Banish 5 Energy1 Activation time10 Recharge time Spell. Changed functionality to: Spell. Deals 20...52...60 holy damage. Deals double damage and recharges instantly if target foe is a summoned creature.

In this form that skill would provide decent damage against single foes but its primary intention is to deal with summoned creatures and dispose them quickly.


Smite Condition Smite Condition 5 Energy¾ Activation time6 Recharge time Spell. Decreased activation time to 3/4 and decreased recharge time to 6 seconds.

Smite Hex Smite Hex 5 Energy¾ Activation time10 Recharge time Spell. Decreased activation time to 3/4 and decreased recharge time to 10 seconds.

Both skills needed a reduction of activation time and recharge time in PvE. The smiters job should be to remove conditions and hexes quickly of allies. And considering the recharge time: think again about the duration of battles in modern PvE.

Signet of Mystic Wrath Signet of Mystic Wrath 0 Energy1 Activation time10 Recharge time Signet. Decreased activation time to 1 and decreased recharge time to 10 seconds. Changed functionality to: Deals 10...34...40 holy damage for each enchantment on you (maximum 80 holy damage). Explanation: Both, the activation time and the recharge time are again simply too high for PvE. Also the damage was a bit too low.


Castigation Signet Castigation Signet 0 Energy1 Activation time10 Recharge time Signet. Decreased recharge time to 10 seconds. Changed functionality to: Deals 28...52...58 holy damage. You gain 0...6...8 Energy if you are enchanted.

Explanation: Again....the recharge time for PvE....WAS TOO HIGH!. Needs to be decreased but with that also the energy gain. The requirement to gain the energy was not a good one. With the requirement for the energy gain changed to being enchanted, smiters can always get their energy.


Zealot's Fire Zealot's Fire 10 Energy¼ Activation time30 Recharge time Enchantment Spell. Changed functionality to: Enchantment Spell. (60 seconds.) Whenever you use a skill on an ally, all foes adjacent to that ally are hit for 6...27...32 holy damage. Damage cost: you lose 1 Energy.

Explanation: Basically this is a very nice skill. But sadly, the former type of damage dealt was totally useless. Everbody knows, that fire damge is not armor ignoring and enemies in PvE (especially in HM) have very high armor values, also against elemental damage, so that the fire damage became hardly noticable. With the damage being changed to holy damage, I'm sure that this skill is going to be almost in every smiter skill bar.


Summary[edit]

All the changes listed above are as mentioned only for one purpose: to alter and boost up the smiter, in order to be a great supplement in every party. His tasks should primarily always be to help all party members by supporting them with enchantment spells or removing conditions and hexes plus decent healing, that comes from Divine Favor. In addition to that, he should be able to deal decent damage. Although the damage dealt by a smiter is most of the time passive he still should have a few skills to deal active damage to foes. I hope that changes to Smiting Prayers are done soon and we can all enjoy the birth of a new supporter in our parties.