Feedback:User/Helyanwe/Non-Circle Trap Indicators
Non-Circle Trap Indicators | |
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User | Helyanwe |
Categories | Mechanics |
I would propose that all traps and marks look more like actual traps and marks similar in theme to what the Thief's Caltrops looks like. (If it was suggested before in this Wiki I apologize as I couldn't find it.)
Marks could look like the specific shape of the skill as etched into the current surroundings:
- mashed grass,
- carved dirt,
- painted (with ashes) rock
Traps could look like actual traps such as:
- rusty bear trap with barely dicernable teeth sticking out of the ground for imobilization and damage,
- foilage covered "pit" (can be shallow) containing a spike trap for piercing damage
- trip wire (literal wire between trees or set on two points between spikes) for knock down (would unfortunately require a new animation) or use netting to slow or imobilize foes.
Granted it may just be that we haven't seen any beta footage that properly displayed additional effects but I'd like to put this out there anyway. With the action style gameplay I'd like to have to be on the look out for these things rather than "Oh, there's a red circle better steer clear". Maybe (stretching here) an Instinct dialogue kicking in when we are close to setting one off, "Something isn't quite right here".
OT: Why don't Rangers or Thieves (or anyone really) have an ability to Disarm?
Helyanwe 06:57, 18 April 2012 (UTC)