Feedback:User/Helyanwe/Ranger Camouflage
Ranger Camouflage | |
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User | Helyanwe |
Categories | Mechanics |
Learning about the ranger camouflage ability made me think of the uses it had, standing still until the trap you set is sprung I supposed. But this is rather limited, especially when compared with the capabilities of the Thief or Mesmer.
Currently:
- Disappear with your pet, unless you move or attack. Cannot be used in combat. Can be traited as a ranger as Hide in Plain Sight.
This is how I'd like the ability to function for the Ranger class:
- Outside of combat, Cloak yourself (and pet) with your surroundings, unless you move faster than a walk or attack.
It could further be limited by:
1) Directly approaching from the side or rear - within earshot of intended victim a twig snaps. If said victim isn't paying attention proceed until within leaping range of your melee weapon, uncloak and unleash your wrath. Should probably have a success/failure rate attached to it, I'd say 15% chance of remaining cloaked until in leaping range. Another twig snaps rather loudly and uncloaks you upon failure (chalk it up to loss of confidence or enemy awareness).
2) Flanking - while weilding a bow keep within the blind spot and outside of earshot of your target (no more than 90 degrees)(from back to side)), attack (uncloaking).
I would like the ranger class to have more mobility with cloaking and being able to sneak up on your prey isn't just for thieves ;)
Thoughts?
Helyanwe 10:39, 18 April 2012 (UTC)