Feedback:User/I approve this pwn/NPC and foes

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  • Have NPCs and foes actively do something before players interact with them instead of just remaining static at their location. Adds immersion.
  • Don't allow players etc to walk through each other, maybe when teleporting but not after that. Breaks immersion. They can jump over each other lol.
  • Add multi directional wall traversing.
  • Rope traversing.
  • World objects that can explode if damaged.
  • Foggy areas that decrease visibility.
  • Cloudy days.
  • A hunter land. I liked the pack of lions from gw1.
  • Add more world interactivity.
  • Have trees that can break, burn and grow back.
  • Branches that can be used as weapons.
  • Beavers that make dams that can be broken.
  • Have nests with creatures (hawks, falcons, ravens, vultures, etc) living in and around them.
  • Hives, dens, bear caves, shelters, ant hills, prairie dog and spider holes.
  • Increase animal types (predators, scavengers, hunters, parasites, etc)
  • Have torches and fire pits to see at night to increase visibility. Groups and parties can persons maintain night time lighting. Targeting can be affected by lighting.
  • Have more emotes like cry, smile, frown, grunt, cower, shiver, evil laugh...so on.
  • Added dashing can turn into running after a short distance.
  • Add friendship level to friends list.
  • Add icons and category to friends list.
  • More guild and friends tools.
  • Community tools.
  • PVP tools.
  • Tournament tools.
  • Game news tools.
  • Social website integration.