Feedback:User/I approve this pwn/NPC and foes
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NPC and foes | |
---|---|
User | I approve this pwn |
Categories | Player vs. Environment |
- Have NPCs and foes actively do something before players interact with them instead of just remaining static at their location. Adds immersion.
- Don't allow players etc to walk through each other, maybe when teleporting but not after that. Breaks immersion. They can jump over each other lol.
- Add multi directional wall traversing.
- Rope traversing.
- World objects that can explode if damaged.
- Foggy areas that decrease visibility.
- Cloudy days.
- A hunter land. I liked the pack of lions from gw1.
- Add more world interactivity.
- Have trees that can break, burn and grow back.
- Branches that can be used as weapons.
- Beavers that make dams that can be broken.
- Have nests with creatures (hawks, falcons, ravens, vultures, etc) living in and around them.
- Hives, dens, bear caves, shelters, ant hills, prairie dog and spider holes.
- Increase animal types (predators, scavengers, hunters, parasites, etc)
- Have torches and fire pits to see at night to increase visibility. Groups and parties can persons maintain night time lighting. Targeting can be affected by lighting.
- Have more emotes like cry, smile, frown, grunt, cower, shiver, evil laugh...so on.
- Added dashing can turn into running after a short distance.
- Add friendship level to friends list.
- Add icons and category to friends list.
- More guild and friends tools.
- Community tools.
- PVP tools.
- Tournament tools.
- Game news tools.
- Social website integration.