Feedback:User/I approve this pwn/leveled skills that branch out in mechanics
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leveled skills that branch out in mechanics | |
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User | I approve this pwn |
Categories | Mechanics |
- Have one(elite) few(special) if not all skills that increase complexity, strength and power as it levels up or as your character levels up, for example, at level 1 flare would just be a basic projectile skill; at level 2 flare would spread to two projectiles; at level 3 double projectiles with interruption and so on. Skills can branch out into lines of actions to perform increased function e.g. a skill begins as just teleporting then adds freezing then adds healing and so on.
- Skill combining to make a new skill
- Basic, intermediate and advance skills
- Skill upgrades
- Counter skills
- Skill combos with powerup bars for power moves
- Skill combos that open up new choices of final skills to perform
- Basic moves that don't require a skill button (side stepping, rolling, kicking, punching, dashing, jumping, crouching, proning, crawling, back stepping)
- Stationary defensive objects that have health bars and perform different functions and damage types (friendly and foe)
- Ability to pick an enemy up, move them and then throw them in a different direction
- Pin down skill where player jumps on foe and pins them down and performs different available attack options
- Skill that draws foes to a location
- AOE crystal stasis
- Skill that pulls a foe to your location
- More item based skills, buffs, throwable objects etc with switchable item bar
- Items found in trees under rocks and certain places and areas of the map and world
- Cloak skill and AOE cloak reveal skill
- Skill to call in carriers lol
- Support, control, and damage skills switch bar
- Grind mode for extra grinding power lol
- Explore mode for extra exploring prowess
- Dance mode for extra punch
- custom dancing and music playing
- music bands rewarded for playing music pieces
- Tipping for bands and bartenders etc
- Singing for songs plus rewards tips etc
- Fishing (ponds, lakes, rivers, seas) (rods, lure, bait, nets, traps, dynamite) (rafts, boats) (fish, crab, lobster, shellfish, crustaceans)
- Hunting (trophies, food, materials) (bows, spears, rifles, knives, guns, traps, lure, camouflage, torches)
- Farming (crops, livestock, feed, harvest, fertilizer, barns, fields, ranches, corrals) (weather, season, disasters)
- Markets (shops, auctions, trading, stocks)
- Industries (crafting, mining, music, art and all the above)
- Age with visual appearance change (grey hair). Wisdom bonus..
- Weight. (speed, visual asthetic, size)
- Food requirements
- Physical training
- Skill training
- Transportation (land mounts, air mounts, water mounts)
- Transportation quests to move people, items, cargo to safety locations. Convoys and protection.