Feedback:User/I approve this pwn/leveled skills that branch out in mechanics

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  • Have one(elite) few(special) if not all skills that increase complexity, strength and power as it levels up or as your character levels up, for example, at level 1 flare would just be a basic projectile skill; at level 2 flare would spread to two projectiles; at level 3 double projectiles with interruption and so on. Skills can branch out into lines of actions to perform increased function e.g. a skill begins as just teleporting then adds freezing then adds healing and so on.
  • Skill combining to make a new skill
  • Basic, intermediate and advance skills
  • Skill upgrades
  • Counter skills
  • Skill combos with powerup bars for power moves
  • Skill combos that open up new choices of final skills to perform
  • Basic moves that don't require a skill button (side stepping, rolling, kicking, punching, dashing, jumping, crouching, proning, crawling, back stepping)
  • Stationary defensive objects that have health bars and perform different functions and damage types (friendly and foe)
  • Ability to pick an enemy up, move them and then throw them in a different direction
  • Pin down skill where player jumps on foe and pins them down and performs different available attack options
  • Skill that draws foes to a location
  • AOE crystal stasis
  • Skill that pulls a foe to your location
  • More item based skills, buffs, throwable objects etc with switchable item bar
  • Items found in trees under rocks and certain places and areas of the map and world
  • Cloak skill and AOE cloak reveal skill
  • Skill to call in carriers lol
  • Support, control, and damage skills switch bar
  • Grind mode for extra grinding power lol
  • Explore mode for extra exploring prowess
  • Dance mode for extra punch
  • custom dancing and music playing
  • music bands rewarded for playing music pieces
  • Tipping for bands and bartenders etc
  • Singing for songs plus rewards tips etc
  • Fishing (ponds, lakes, rivers, seas) (rods, lure, bait, nets, traps, dynamite) (rafts, boats) (fish, crab, lobster, shellfish, crustaceans)
  • Hunting (trophies, food, materials) (bows, spears, rifles, knives, guns, traps, lure, camouflage, torches)
  • Farming (crops, livestock, feed, harvest, fertilizer, barns, fields, ranches, corrals) (weather, season, disasters)
  • Markets (shops, auctions, trading, stocks)
  • Industries (crafting, mining, music, art and all the above)
  • Age with visual appearance change (grey hair). Wisdom bonus..
  • Weight. (speed, visual asthetic, size)
  • Food requirements
  • Physical training
  • Skill training
  • Transportation (land mounts, air mounts, water mounts)
  • Transportation quests to move people, items, cargo to safety locations. Convoys and protection.