Feedback:User/I approve this pwn/skill chaining
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skill chaining | |
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User | I approve this pwn |
Categories | Mechanics |
Expanding and collapsing choice skill-chain (also inductive and deductive chaining)
- Collapsing choice skill chain (you start with three skill choices and end up with one)
- Pick Collapsing chain skill button or skill. Three new skills based on/relating to the skill selected replaces three skills on the bar. Pick another skill out of those three. Two skills based on/relating to skill replaces two skills on the bar. Continue on until only one skill remains. After the last skill the chain resets.
- 1+15 total skills are supported in this chain set.
- This chain uses 4 skills to complete. Each subsequent skill used in the chain can gain a level or something.
- Skills do not have to be used consecutively.
- Used to conclude with a final ultimate skill.
- Five skills may also be replaced instead of three and two for greater skill strength.
- Variations on this chain may work.
- Pick Collapsing chain skill button or skill. Three new skills based on/relating to the skill selected replaces three skills on the bar. Pick another skill out of those three. Two skills based on/relating to skill replaces two skills on the bar. Continue on until only one skill remains. After the last skill the chain resets.
- Expanded choice skill chain (you start with one skill choice and end up with three)
- Pick expanding chain skill (starting skill). Two skills based on/relating to skill replaces two skills on the bar. Pick another skill out of those. Three skills based on/relating to skill then replaces three skills on the bar. Those are the final skills then the chain resets.
- 9 total skills are supported in this chain set.
- This chain uses 3 skills to complete. Each subsequent skill used in the chain can gain a variation bonus or something.
- This chain may be used to open up more similar skills.
- Five skills may be replaced instead for a greater variation.
- Other variations may work with this chain.
- Pick expanding chain skill (starting skill). Two skills based on/relating to skill replaces two skills on the bar. Pick another skill out of those. Three skills based on/relating to skill then replaces three skills on the bar. Those are the final skills then the chain resets.
Chaining can be scaled or varied corresponding to amount of skills needed or available.
Not all skills in the chain may continue to chain.
This system makes it easier to skill chain and allows for more skills to be used on one skill bar. It sort of reorganizes assassin skill chaining and other chaining skill chains.