Feedback:User/I approve this pwn/skill strength
skill strength | |
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User | I approve this pwn |
Categories | Mechanics |
Skills should have a skill strength where if you use less energy/adrenaline etc, the skill becomes weaker and conversely if you use more energy/adrenaline the skill becomes stronger. So, with this, skill strength and energy management can be more finely managed and tuned by the user and by not only how many times you use each skill but also how strong you are using that skill. A method of adjustment could be a strength scale with a bar for the skills, or a quick key (T, G, B buttons then 1,2,3..) to adjust the skill to weak, medium or strong. The skill could be faster when it's weak also. This would also give players more freedom to balance the skills that they use to their own liking and not be limited to what the skill balance person has set it to. This might also off load skill balancing issues or vice versa..hopefully the earlier. It also helps increase the robustness of skills and its flexibility. In play, if a person liked the affects of the skill but didn't like the cost to use the skill in their build they could reduce the energy consumption to accommodate their play style and to also fit it into their build. Essentially with this, the cost of spells would not affect the usage of skills as much as it would with having a set energy-cost for each skills. Accuracy can be reduced with higher energy use as a result of increased difficulties of 'performing a harder hit' that kind of thing (muscle control etc..). To offset the reduction in accuracy, a leveling in skill proficiency can be achieved to increase the skills accuracy or all skills accuracy or a line of skills accuracy etc. Skill strength can also be available to only a certain profession if desired. Or skill strength and be gained at higher levels.
On a side note, adding a little novelty to the game, if adding more interaction to neutral creatures in the game, it would be fun to be able to pet, feed and/or play with them, with them reacting to your actions. For example, if you feed a fish it may follow you around so you would it more feed more or it might dodge you if it was shy or it might let you pet it and then it would swim around happily. Having more creature interactions like this can add more immersiveness and enjoyability to the game. Children and female players may enjoy having this type of activity.