Feedback:User/I approve this pwn/world variation and skill mode
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world variation and skill mode | |
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User | I approve this pwn |
Categories | Player vs. Environment |
- Keep things fresh.
- Bosses and foes etc should vary in the places that they spawn, always changing locations to keep the players guessing. Events also.
- Bosses and foes all in general should change skills sets and tactics from hour to hour day to day week to week, whatever pattern, algorithm, arbitary method or randomness you want. Keep players guessing. They will have to adjust to new changes.
- Gameplay shouldn't feel repetitive even if the activity is the same. Add variation. Rewards should vary too, not just the type but the amount too for example sometimes you may receive a weapon and others a weapon, material and key or multiple variations of a key.
- Length of completion of events, boss win, missions should be setup to slightly vary randomly so that it feel non-stagnant and unpredictable. 15-20mins 1hr-1.5hr..
- Keep length of play and difficulty at a certain levels even when scaling to the number of players. Or use the number of players to scale play length and difficulty of completion to a degree.
- Have different skill and or play modes where skills, gaming functions and mechanics behave differently. Skill and play modes may be defensive, offensive, high power, high speed, stealth, protective, escape, tactical, supportive(more general) and normal to name a few. Health restoration, energy restoration, adrenaline gain/loss rate, skill casting time,skill reload time, buffing/de-buffing length/strength, damage strength, armor level etc may change and vary accordingly. Bonuses and penalties can apply too. There's more room for expansion on this mechanic.
- Each profession should have a light minion summoning skill to provide extra cannon fodder in combat to increase gaming. Each minion could provide a unique element to the battle e.g. stun ability, healing, protection, minion disorientation, bombing. A minion fest.
- Add a tactical skill that can create illusionary clones that don't do damage but can divert attention and also provide additional cannon fodder and/or impede movement.
- Have dangerous zones loaded with land mines and set-traps etc.
- Have friendly fire damage in certain areas.
- Apply damage penalties to far falling drops, death penalties to pit drops. Suicide for a undaunting player who dares leap into the far reaches.
- Add a guild forum for guilds in game lol (looks like there was a out of game guild thing though).