Feedback:User/InfestedHydralisk/Monk PvP
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Monk PvP | |
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User | InfestedHydralisk |
Categories | Skill feedback → Monk → Other Player vs. Player → PvP skills |
Divine Favor[edit]
Spell Shield Enchantment Spell. For 2...7...8 seconds, the next hostile Spell that targets that ally fails. 5 1 12
- Changed to a bit that this can also be used on allies, but ends after 1 spell fails. I think this can be quite effective in Random Arenas and splits.
Withdraw Hexes Elite Spell. Return 0...1...1 Hex on target ally back to the caster. 5 1 12
- Added a new flavor on this skill, it now returns hexes to the caster. This makes hex based teams suffer from their own hexes. But also works against Mesmers and Water Eles seen in balanced groups.
Healing Prayers[edit]
Healing Hands Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally and all adjacent allies gain 5...29...35 Health. 5 ¼ 25
- This skill is even worse then Healing Seed, only target ally would recieve the health gain unlike Healing Seed.
Protection Prayers[edit]
Mark of Protection Elite Enchantment Spell. For 8 seconds, damage received by target ally is reduced by 3...15...18 and gets healed for 3...21...25 everytime that ally takes damage. 5 ¾ 15
- Changed it functionalty more towards Shielding Hands, but gain health on damage. It currently has a very long recharge and I didn't want to make it another Reversal of Fortune/Life Sheath'ish skill.
Smiting Prayers[edit]
Defender's Zeal Elite Enchantment Spell. For 5...13...15 seconds, target ally recieves +24 armor and gains 1 energy everytime that ally takes damage. 5 1 8
- This skill only gives energy whenever a foe attacks, but has no real use. Changed it to a more defensive skill that gives an ally extra armor and gains energy everytime that ally takes damage. Gave it a 8 seconds recharge to make it possible to maintain this only on 2 allies.