Feedback:User/Intelquadcore/How to Fix HoH (nops)

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Hello, I would like to make a request. I want to know if it is possible to implement a system that rewards the gamers that continue to play your game. Most of the PvP community know that the community is lacking, as such there are many "no opposing parties" in HoH (Bloupy received 7 nops while waiting in HoH, that is unacceptable in my opinion... A party of 8 people waited 84 minutes to fight another party!). This is where my request comes into play, I want to know if you can at least rewards us with fame or allow us to reopen the chest if we get a "no opposing party." Reward us for investing our time into your game, it seems asinine to wait 20+ minutes for a chance that a party shows up to challenge the winners. Again if we get a n.o.p. at least give us fame or allow us to open the chest for waiting...

A suggestion to fix this problem is to RE-ALLOW skips from zaishen, I am under the impression that you disallowed skips from zaishen to limit the "number" of holding builds/ganking... My counter argument is that you have several types of modes in HoH now, like relic running/altar control/capture points which make "holding" builds obsolete. I really do not see anyone even running holding builds anymore. However that leaves the ganking...the only drawback I see for allowing skips from the zaishen... If that's the case then I think you should allow skips to other maps other than HoH. If you re-allow skips from zaishen this might help with the no opposing party problems.

Another suggestion would be to allow heroes during dead hours, but I say this with a grain of salt. I was strictly opposed to allowing heroes in halls, but it seems now that the PvP community is dead, heroes may help with party formation during "noob" hours. Which is like 11pm eastern to 6am. There are barely any Americans that play anymore, it takes forever to form and find a party to play against. The European players do not have a problem with n.o.p.s


thanks intel