Feedback:User/Jette/Frequency modulation

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Add a caveat to all Paragon chants, lyrics, songs, ballads, arias, anthems, and other assorted musical compositions: "All [music type]s on those allies end," where [music type] is the type of chant being used. E.g., using Aria of Restoration after using Aria of Zeal would cause Aria of Restoration to end on all allies who hadn't already cast a spell to get the benefit.

This should not apply to skills which are not in the same category: for example, Zealous Anthem and Aria of Zeal, while similar, generally do not overlap, and should not end each other. This could require splitting Chants into a variety of different skill types, such as "Lyric," "Song," etc. This could be overcome by changing skills that are curently based on chants to work across all of those skills.

Motivation chant skills were nerfed because teams with 8 paragons would come into HA and steamroll everything by being unkillable with high pressure from spears. That no longer happens, because Paragons have been nerfed so far into the ground that they have begun evolving into communist moles. The purpose of this change is to allow Paragon skills to be buffed to a useable level, while preventing them from overlapping without god-like coordination (and if a team is good enough to coordinate like that, then maybe they deserve to win anyway).

You know how you can't listen to five different radios at once and expect to get any aural pleasure from the cacophany? That's the thematic base for this change. Listening to five idiots singing about how you should gain health from your next attack or rise from the dead isn't inspiring; it's fucking annoying.

It might be nice to see Paragons used in competitive PvP, and maybe even as something aside from the chantspam bitch role. It might also be nice to see Paragons in PvE that aren't used to maintain Wurm Armor.

I'd like to note that if this suggestion is implemented and the songs get buffed to compensate, please examine the attribute scaling Paragons have as well. Watch this:

Song of Restoration Song of Restoration 10 Energy1 Activation time30 Recharge time Chant. Party members in earshot gain 40...96...110 health the next time they are playing the game use a skill. <span:color=grey>You gain about 5 energy from Leadership.

Light of Deliverance Light of Deliverance 5 Energy1 Activation time10 Recharge time Spell. Party members are healed for 5...57...70 health, and you promise just to use harsh language agaisnt monsters.

Each of these has the same energy cost (if you were paying attention, you'd see that SoR gives 5 energy upon completion), is elite, has a disgusting recharge, and gives a pretty big boost across your redbars. The difference is that Song of Restoration gives more health at 7 motivation that Light of Deliverance does at 16, and sits on a character who can actually deal damage. At 7 healing, LoD gives less health than SoR does at nothing. This is not a call to nerf or buff Song of Restoration or Light of Deliverance, it's a call to make Paragons actually use their attribute points to be effective. It's also a call to buff all those skills you pulverized after eight-paragon teams were strip-mining Halls, since those won't work anymore.

Echoes function differently from the typical symphonies that Paragons produce, and should trigger on all the new skill types.

Shouts, like echoes, are of a different class of skills than chants, and should probably be spared this change.

Finally, this change would make it difficult for heroes to use multiple chants of the same type effectively, since they are dumb. This can be countered by not bringing 5 chants of the same type, and isn't really an issue in the first place, since Motivation sucks and everybody gives them Command.