Feedback:User/Jette/Nerf Wail of Doom

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As per title. Wail of Doom is an amazingly overpowered skill that really should never have existed in the first place -- in essence, it removes any enemy from the game for 4 seconds at next to no cost and with a short recharge. Usually, if this skill is cast on a monk, one of the target's party members will die. The former version, which looked as follows:

10% Sacrifice10 Energy0.25¼ Activation time15 Recharge time Elite spell. Target foe is interrupted. If that foe was attacking, all of that foe's skills are disabled for 8...18...20 seconds. was sorely underused, but not necessarily underpowered -- it was the ultimate shutdown against assassins, and extremely annoying to anyone who used adrenaline as well.

My suggestion, therefore, is thus. Choose one:

  • Revert Wail of Doom. The original skill, while not optimal, was more balanced than the current incarnation.
  • Nerf the skill. This is only if you're certain the mechanic is valid and won't listen to anyone who says otherwise. I say it should work like a necromancer Power Block, doing the following:

20% Sacrifice15 Energy0.25¼ Activation time20 Recharge time Elite spell. If target foe is using a skill, that skill's attribute becomes zero for 0...8...10 seconds. Since it only affects one attribute, it could be allowed to last a bit longer. The obvious response to this is "Power Block is better," which is true from a single-skill perspective, but it's important to remember that Necromancers have other utility skills (gimmicks) such as Foul Feast that give them a different role. I should point out this second option is half-assed, and you should really go for the first one. —Jette User Jette awesome.png 19:39, 2 September 2009 (UTC)