Feedback:User/Jule/"You Will Die!"

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5 Energy20 Recharge time

Skill. For 3 seconds, if target foe die's while this skill is active you gain (0...2...3) strikes of adrenaline and move (0...40...50)% faster for (0...2...2) seconds. No affect unless target for is under 90% health.
  • Highly conditional but would make the name more fitting while be a good skill to end spikes on to carry onto the next target.
  • Not over powered. Maybe even reduce the recharge time to 10 or 15. Perhaps even make it an adrenal skill.

10 Energy15 Recharge time

Skill. Target foe suffers from cripple and cracked armor conditions for (0...6...7). For 8 seconds your attacks against target foe have +(0...20...25)% chance of being a critical hit. No effect unless target foe is under 75% health.