Feedback:User/Knighthonor/New Class Archetypes

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WARRIOR ARCHETYPE[edit]

Knight- Spiritual Armored fighter.

Slayer- Lower Armored melee fighter. But can Off tank. And has Berzerker mechanics

Shadow Knight- Dark Knight. Summons Demons and Undead creatures from the mist.

ROGUE ARCHETYPE[edit]

Assassin

HEALER ARCHETYPE[edit]

Druid- Healer, and controls nature. Bow Fighter as well.

Cleric- low armored Healer who uses Holy magic to smite and heal ally. Can use Shield, but not very armored.

Necromancer- Master of life and death. And control when those around it die, and when they live. New Shadow Healer. Uses Unholy magic to heal the life of ally. Can also Drain the souls of the enemey. New Pet Healer.

CASTER NUCKER[edit]

Sorcerer- Master of Magic. Can perform many spell riturals of different magic types.

Elemental Master- Master of the elements of world. New Pet class, which controls Elementals.

Spell Breaker- Armored mage, who can counter Magic and melee. Low damage, but high defence against spells. Hybrid of Caster and Melee.

SHAPE SHIFTER[edit]

Mist Walker - Shape Shifting class, that can change into Demons and Undead that linger in the Mist, and use their powers against them.

PHYSICAL RANGED[edit]

Hunter- Ranged fighter, with mastery of taming wild animals. Has basic Melee useage.

Ranger- Master of Ranged weapons. Unlike the Hunter, the Ranger has no pet nor melee skills. But can summon forth the spirts of Nature to trap the enemies.

MECHANICAL[edit]

Golem Master- controls Golems to lay siege to the enemy.

Tinker- Make gadgets and tech to destroy enemy forces.


--Knighthonor 03:47, 27 March 2010 (UTC)