Feedback:User/Knighthonor/Suggestions for Guardians

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Class Mechanic Suggestions aka Virtues[edit]

Virtue of Justice[edit]

The passive for this is just too weak to be of use. I suggest the passive on this get some kind of positive effect added on, such as chance to gain fury on 5th swing. the burn is too weak.

Virtue of Resolve[edit]

Heals from this is far too weak for a passive. even with signet of mercy and traited for extra heals, its not at all effective.

Virtue of Courage[edit]

suggestion, to allow this to stack two times, or when the duration is increased when others ally it to you, that it stays on the ally, but has a invisible cooldown period of 1 second to allow it to block again, instead of wasting the aegis and block.

Other[edit]

Suggest a new Virtue be added to the original 3. this virtue I suggest be the last to be unlocked and does something special compared to the others.

Virtue of Mercy[edit]

new Virtue idea to replace Signet of Mercy skill, which revives nearby ally and creates a shield around them for 3 seconds, and cleansing allies near the revived ally. the passive for this to gain swiftness every 4th attack for 1 sec.

Weapons Skill Suggestion[edit]

Greatsword[edit]

Binding Blade[edit]

increase the range of this. And apply a Damage over time effect to this and increase duration. as is, its too easy to escape the range of this preventing its purpose. While in effect perhaps add a snare to the target while they are in chains so its easier to use pull without targets getting out of range of guardians too easy.

Hammer[edit]

Symbol of Protection[edit]

this need its cast time removed, or add better defense for the guardian while using this attack. Its useless skill on the hammer when in mobile fights, to have such a burden. the cast time needs to go.

Mighty Blow[edit]

Since this is the most damaging ability for the Hammer, I can understand the cast time on this. But its counterproductive for a mobile combat system to have with a melee weapon. I suggest adding a positive effect to this to go along with the attack part. maybe a AoE cleanse, or AoE heal.

Zealot's Embrace[edit]

Add a pull effect to this as a chain. Single target unlike AoE chain pull of greatsword. make for great trade off for the extra range. the 2 sec root duration just isnt useful when you are limited on ranged options.

Ring of Warding[edit]

This spell description is misleading. Since stability as well as dodging can get out of this. Also with the limited range and lack of defense and support from this, this skill is pretty much useless. I suggest making this a Ground Target cast like Staff's Ward was changed into. Also grant protection and regen to allies inside the Circle and burning to enemies in the circle.


Staff[edit]

Orb of Light[edit]

this skill has to go. Its weak. the damage, and the heal. the aim on this is inconsistent. which makes it even more useless. Change this spell for something else more useful for support role. I suggest Orb of light function like a combo of Well spells and healing turret in that it heals allies around it. But the orb has to be casted on a target ally or enemy. casted on a ally grants that ally protection while in effect, and radiate heals to nearby ally every second. casting on enemy will damage the enemy over time, and radiate heals to ally around that enemy.

Wave of Wrath[edit]

I suggest adding some kind of positive effect to this. maybe a AoE cleanse or a AoE heal. the damage of this is weak, but has a purpose. with the short range to it, I would suggest more support like listed above. maybe as a chain or tied into the normal attack.

Empower[edit]

cant cast this while moving, so I suggest changing this into a Charge up skill that you hold down but can move while doing so. Also increase the radius of this. Since we cant move this requires larger radius.

Line of Warding[edit]

This skill need its cooldown reduced in half since it isnt as effective as described in the description. Enemies can pass over it at random sometimes and stability makes this useless. also players can roll past it. Also allow for this to be cast while moving.

Sword[edit]

Mace[edit]

Scepter[edit]

Torch[edit]

Focus[edit]

Shield[edit]

Spear[edit]

Trident[edit]

Traits Suggestions[edit]

Zeal[edit]

Protector's Impact[edit]

get rid of this trait. its useless. Replace this with something more useful.

Radiance[edit]

Valor[edit]

Honor[edit]

Virtues[edit]

Unscathed Contender[edit]

Change the way this work. since a single attack removes aegis. AoE fights like in PvP can make this useless.

Skills Suggestions[edit]

Heal[edit]

Utility[edit]

Sanctuary[edit]

increase the radius of this. And applying Invulnerability to allies inside it so it can protect against AoE damage from siege weapons and spells.

Wall of Reflection[edit]

Change the way this work. Make this wall move with the Guardian. Because ranged attacks come from many directions, especially from keep walls that make this skill useless in many cases and not do its role.

Signet of Mercy[edit]

this spell is useless. doesnt work most of the time, and has a long cooldown. the passive effect is far too weak for a utility slot on a limited action bar. change this into a Virtue instead of taking up a Utility slot.

Merciful Intervention[edit]

Increase the heal on this. Also grant the ally protection, and a healing shield around them that reflects projectiles.

Elite[edit]

Renewed Focus[edit]

allow movement, or add a heal/block effect to the end of this skill. Because the Virtue recharge wont save you in the time you stood stationary allowing a zerg to swarm you.

Downed[edit]

Land[edit]

Symbol of Judgment[edit]

add some kind of defense absorption to AoE attacks to this Symbol.

Water[edit]