Feedback:User/Kormon Balser/PBAoE Defensive Siege Weapons
PBAoE Defensive Siege Weapons | |
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User | Kormon Balser |
Categories | Mechanics |
After reading a recent blog post on WvW siege weapons, I decided that PBAoE defensive siege weapons could be fun and useful.
I am suggesting creating secondary siege weapons that can be built around the primary siege weapons. These would defend the primary siege weapons from attack.
Let's say you are a group of five players that want to make a significant contribution to your server's failed attempt at a siege at a major keep. This opposing team's main strength is a group of experienced players that really like to sprint out of a side gate of their keep and run around in a circle to destroy siege weapons and scatter opposing forces. In order to prevent this, you begin the construction of a trebuchet (hmm... having some siege weapons that are mobile would be fun) at a proper distance. Soon after, you begin digging a spike trap right next to it (costing more supply), to trap any would-be saboteurs or scavengers. When the marauders show up and rush the unfinished siege weapon, a few of their players unwittingly fall into the spike trap and are damaged/crippled/incapacitated, leaving the rest of the group more vulnerable, and balancing the fight.
Or maybe you are a ranger/thief hiding in the woods by a path the enemy frequents. So you pull out a small wire, and tie it between two tree trunks, and then conceal yourself in the nearby bushes and wait for an enemy to run past and get KD'd/damaged so you can quickly dispatch them.
Other possible siege defenses could include:
- Ramparts
- Trenches (which could provide significant damage reduction of ranged attacks)
- Bonfires (which would require manual triggering)
- Falling Trees
- Snares
The purpose of these would be to enhance the strategic diversity of WvW and promote more tactics.