Feedback:User/Life Infusion/"Save Yourselves!"

From Guild Wars Wiki
Jump to navigationJump to search

Reduce effectiveness to encourage more secondaries for melee[edit]

+100 armor party-wide is ridiculous on assassins (who don't use adrenaline so they can spam this quite often), Dervishes (which can build adrenaline rather quickly with scythes, especially with Soldier's Fury), and warriors using Warrior's Endurance + cyclone axe. If you look at all armor-increasing skills they top out at roughly +40 or +80 in the case of Feigned Neutrality or Kinetic Armor (which have large maluses). +100 armor reduces damage by 82.3% so hard mode bosses don't do anything (you need at least 235 damage just to cause partywide damage on par with one cast of Healing Burst with 13 Divine Favor).

Option 1: reduce to +60 Armor, disables non-warrior attack skills for its duration[edit]

see: Ward Against Harm (an elite) / Ebon Battle Standard of Courage / "Shields Up!" / Armor of Earth / Dryder's Defenses +60 is a reasonable number...

Option 2: reduce to +40Armor, +60 to projectiles , 6 adrenaline[edit]

This encourages kiting melee, but also stops projectiles from spiking the party.

Buff Paragons as an aside[edit]

Paragons (which basically only spam this + "There's Nothing to Fear!" + "Stand Your Ground!") should get TNTF buffed instead to compensate.