Feedback:User/LordYaara/Player Feudalship

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Player Feudalship[edit]

Player Feudalship is where each account gets its own peninsula that has its own map and does not share any neighbors in terms of anything travelable through the Explorable Areas. Each frontier will come with its own peril, however, each account will get its own Custom Army with 20 Henchmen and 20 Heroes to counter the peril. However, you will unable to use other peoples Heroes mainly because they are unique to each account and you are unable use your henchmen outside of your land because of the problems they may cause. You can invite other people to your land, however they have fight through the areas to get to your outposts. The PvP Outpost is called Frontier Battles and it is where you can fight other people and their armies. The Frontier Battles Outpost is located where the Team Arena used to be.


Required Quests:[edit]

Quest 1: Defending Isle of the Nameless:

Quest Giver: General Yurukaro

Objective 1: Create and Set the Skills for 20 Customizable Henchmen

Objective 2: Create and Set the Skills for 20 Heroes

Objective 3: Put the Heroes and Henchmen into your party via Party Search

Objective 4: Talk to The Guide to Defend the Isle of the Nameless

Objective 5: 0...5 Waves Defeated

Objective 6: Defeat Raid Leader

Objective 7: Return to General Yurukaro for rewards

Rewards:

Land Feif

10000 Gold per PvE Character

1000 Gold per PvP Character


Quest 2: Organizing the Colonization:

Quest Giver: General Yurukaro

Objevtive 1: Pick a Style of Land

Objective 2: Head to Your Land

Objective 3: Design and Name your Town, Outposts, and Areas

Objective 4: Return to General Yurukaro

Rewards:

10000 Gold per PvE Character

1000 Gold per PvP Character


Quest 3: Mastering the Battle

Quest Giver: General Yurukaro

Objective 1: Design the Armor and Set the Skillset for your Personal Army

Objective 2: Talk to the Master of Paths about Frontier Battles

Objective 3: Defeat the Zaishen Team in a Frontier Battle

Objective 4: Return to General Yurukaro

Rewards:

10000 Gold per PvE Character

1000 Gold Per PvP Character


Quest 4: Last Stand of the Marauders

Quest Giver: General Yurukaro

Objective 1: Select your team of henchmen and heroes via Party Search

Objective 2: Talk to Guard of the Isles

Objective 3: 0...5 Waves Defeated

Objective 4 Defeat the Marauder Warlord

Objective 5 Return to General Yurukaro

Rewards:

10000 Gold per PvE Characer

1000 Gold per PvP Character


Your Land:[edit]

There are 12 Frontier Land Styles you can choose from, but you will be only be limited to 1 Frontier Land Style. Geography-Wise, the land is an reletively isolated peninsula that has its own map and it does not share any neighbers in terms of anything travalable through the Explorable Areas. Each land has enemies that you have to fight within each area. You can invite others to your land, however, they have to fight through the Areas to get to your Outposts.


Frontier Land Styles:

Wild Frontier: Maguuma Jungle/Tarnished Coast Inspired Frontier

Northern Frontier: Shiverpeaks Mountains Inspired Frontier

Occult Frontier: Catacombs/Post-Searing Ascalon Inspired Frontier

Unseen Frontier: Kryta Style Frontier

Dynastic Frontier: Crystal Desert/Desolation Inspired Frontier

Jade Frontier: Jade Sea Inspired Frontier

Weaping Stone Frontier: Echovald Forest Inspired Frontier

Nile Frontier: Kourna Inspired Frontier

Dalada Frontier: Pre-Searing/Charr Homelands Inspired Frontier

Wayfarer Frontier: Istan Inspired Frontier

Imperial Frontier: Kaineng City/Shing Jea Island Inspired Frontier

Yatendi Frontier: Vabbi Inspired Frontier


Towns and Outposts:[edit]

Primary Town: Main Town for your Land

Outpost 1, 2, 3, and 4: Outposts to Rest and Buy/Sell Items

Temple of the Gods: Main Outpost for the Gods of the Tyria


Explorable Areas:[edit]

Explorable Area 1: Connected to Primary Town and Outpost 1 and 2

Explorable Area 2: Connected to Outpost 1 and Temple of the Gods

Explorable Area 3: Connected to Outpost 2, 3 and Temple of the Gods

Explorable Area 4: Connected to Outpost 3 and Explorable Area 2

Explorable Area 5: Connected to Explorable Area 3 and 4

Explorable Area 6: Connected to Explorable Area 5, 7, and 8 and Outpost 4

Explorable Area 7: Connected to Explorable Area 5, 6, and 8 and Outpost 4

Explorable Area 8: Connected to Explorable Area 6 and 7 and the Citadel Gateway


Private Areas:[edit]

Private Areas are Outposts and Areas that other people can't access mainly because of Lore, Personal Use, Storage of Items and Gold, and Editing Your Land.


Private Outposts:

Palace: The Palace is the Private Nerve Center of your land. The Palace has its own Merchant, Dye Trader, Vault Agent, and Zaishen Liason. The Palace is connected to the Palace Grounds.

Citadel Gateway: The Citadel Gateway is an ancient fortress built by the same Mysterious Race who also built the Eye of the North, however, its entrances didn't open for the Undead Nation, but, it opened for you because it has sensed that you've been to the Eye of the North. The Citadel Gateway is connected to Area 8.


Private Areas:

Private Vault: A Private Vault connected to your Palace. The Private Vault is where you store your items and gold when your Storage gets too full, however you are unable to access your Private Vault outside your land.

Palace Grounds: The Palace Grounds connects Your Land's Town and Your Palace. The Primary fuction of the Palace Grounds is aesthetics and connecting Your Town and Palace.

Citadel City: The Citadel City is a mostly intact ruins that the Mysterious Race resided in just before they myseriously vanished. The Citadel City is connected to Citadel Gateway.

Citadel Monuments Room: The Citadel Monuments Room is a inirt version of the one connected to the Eye of the North Outpost. The Citadel Monuments Room is connected to Citadel City at the farthest point from the entrance to the Citadel Gateway.


Landmarks:[edit]

Barbarian/Heretic/Privateer Encampent: An encampent found in Explorable Area 2 and 5

Renagade Encampment: An Renagade Encampent found in Explorable Area 3 and 4

Barbarian/Heretic/Privateer Fortress: A Barbarian/Heretic/Privateer Fortress located in Explorable Area 7

Renegade Controlled Town: An town that is under the control of the Renegade Faction in Explorable Area 5

Undead-Controlled Ruins: Mysterious Ruins that have an odd mystic power to them that the Undead protect. The Undead-Controlled Ruins are located near the Renegade Controlled Town in Explorable Area 5

Undead Temple: Undead Temple is home of the Forgotten Gods that the Undead zealously fight for. The Undead Temple is located in Area 1

Sidhe/Dredge/Tengu Colony: The Sidhe/Dredge/Tengu have also colonized your land. The Sidhe/Dredge/Tengu Colonies are in Area 4 and 5

Sidhe/Dredge/Tengu Fortress: The Sidhe/Dredge/Tengu Fortress is present in Area 6


The Editor:[edit]

The The Editor is split into 2 main sections: Land and Faction.


Land Section:

Land Section is where you can add/remove enviroment items and rename your towns, outposts, and areas. However, there is a limit on how many and where you can put enviroment items; ie, you can't make a bridge that connects all your towns and outposts or put enviroment traps in the renegades encampment to make it easier to clear the map of enemies.


Faction Section:

The Faction Section pretty much allows you to edit the appierances of your Army, Henchmen, Heroes, Non-Combat Critters, and Palace Critters.


Henchmen and Heroes:[edit]

Each account gets 20 Henchmen and 20 Heroes all level 20. Customizable Henchmen and Heroes use all non-prestige armor and any prestige armor that has been put up on the Resiliance at the Eye of the North. You can create the Dialogue, Quotes, and Battle Quotes for your Henchmen and Heroes. Half of the Henchmen and Heroes will be Male and the other half will be Female. You are unable to use other People's Heroes because they are unique to that account and are unable to use your henchmen outside your land because of the problems they may cause.


Henchmen:

2 Warrior

2 Ranger

2 Monk

2 Necromancer

2 Mesmer

2 Elementalist

2 Assassin

2 Ritualist

2 Paragons

2 Dervish


Heroes:

2 Warrior

2 Monk

2 Ranger

2 Elementalist

2 Mesmer

2 Necromancer

2 Assassin

2 Dervish

2 Ritualist

2 Paragon


Henchmen and Hero Creator:

The Henchmen and Hero Creator is simaler to that to Character Creation except that all of the apperances through all of the campaigns. Henchmen and Heroes can use all non-prestige armor and any prestige armor that is dedicated at the Resilience Monument in the Hall of Monuments. Weapons and Shields will be chosen at editing the critters, however, PVE-Only weapons (ie, Asuran and Norn Weapons) can be selected but only if you have 1 character the required rank to get the weaponry and shields.


Frontier Battles:[edit]

Frontier Battles are battles where people can battle each other with their armies. The Goal of the Frontier Battle is to defeat the other base's Commander. The size of the map is the just a little bigger than Fort Aspenwood. There are 2 squads consisting of 1 of each proffesion and a Squad Captain totaling of 11 Critters. There will be 2 control points that each player army is required capture to gain another Warrior, Elementalist, and Monk within each squad, however, if the opponent defeats the outpost guards, the opponent gains the outpost and the extra Warrior, Monk, and Elementalist. The location of Frontier Battles in the Battle Isles is where Team Arena used to be.

Your team is made up of your henchmen and heroes; Even though your henchmen aren't physicly within the Frontier Battle Outpost, you can your henchmen into your team through the party search.


Frontier Battle Maps:

Plikkup Frontier -- Asura/Tarnished Coast Inspired Map

Shattered Frontier -- Crystal Desert/Desolation Inspired Map

Kysten Frontier -- Norn-Dwarf/Shiverpeaks Inspired Map

Diessa Frontier -- Charr Homelands/Pre-Searing Ascalon Inspired Map

Darktide Frontier -- Istan Inspired Map

Vehtendi Frontier -- Vabbi Inspired Map

Panjiang Frontier -- Shing Jea Inspired Map

Saltspray Frontier -- Saltspray Beach/Luxon-Kurzick Border Inspired Map


Your Army:[edit]

The Personal Army are NPC's that can be customized to a certain extent; Any and all Human and Human-Built (ie, Wardens and Margonites) NPC Armors will be customizable to the point that you can choose the male-female version of the armor, able to color-customize each part of the armr and You are able to mix and match armors: ie, you can have Xandra's Brotherhood Head Piece, Luxon Prestige Ritualist Top, Gwen's Ebon Vanguard Gloves, Corsair Warrior Pants, and Kahmu's Boots for the Mesmer Army Critter or Luxon Non-Prestige Necromancer Scar Pattern, Livia's Brotherhood Top, Mesmer's Elite Enchanter Gloves, Ranger Vabbian Leggings, and Elementalist Ancient Boots for the Warrior Army Critter. However, all NPC armors will have a female or male versions incase you want to have a central look for your Personal Army. Weapons and Shields will be chosen at editing the critters, however, PVE-Only weapons (ie, Asuran and Norn Weapons) can be selected but only if you have 1 character the required rank to get the weaponry and shields. The Pre-Named PvP NPC's will share the same Skill Set and Armor Appierance as the base NPC Profession. Spawns will be randomly male or female and the Facial Appierance, Hair Style, Skin Tone, and Hair Color will be randomized for each proffession so people won't have 1-Looking Critter for each profession in your army.

The Base Armor Catagaries are armors that are related to each other in some way or another: ie, Krytan Catagory include the Shining Blade NPC Armors, Livia's Armors, Krytan Civilian, Lionguard, and the White Mantle Armors and the Ascalon Vanguard Catagory include all prophicies player armors, Gwen's Armors, Monument Armor, Ascalon Ebon Vanguard Armor, and Ascalon Military Armor; while the Rogue Organization Catagory include Corsair Armor, Margrid the Sly Armors, Margonite Armors, and Warden Armors, and the Misc Catagory include any armors that doesn't fit within any of the other catagories such as Ancient Armor, Razah's Armors, Deldrimor Armor, Vabbian Guard Armor, Vabbian Armor, and any Unique Looking NPC's such as Emperor Kisu, Master Togo, and Palawa Joko.


Base Armor Catagories:

Ascalon Vanguard

Luxon

Kurzick

Kournen

Istani

Rogue Organization

Krytan

Misc


PvP Pre-Named Army Units:

Warrior/Any Elite Footman

Ranger/Any Elite Archer

Monk/Any Elite Defender

Warrior/Any Base Commander

Paragon/Any Elite Knight

Warrior/Any Squad Captain

Warrior/Any Outpost Guard

Monk/Any Outpost Monk

Ranger/Any Outpost Archer

Paragon/Any Outpost Captain


Non-Combat Critters[edit]

Elementalist Vault Agent: Located in Vault Area and all Towns and Outposts. Offers the same thing as Xunlai Agents but you can't access your vault outside your land. Vault Agents are all Female like Xunlai Agents

Elementalist Vault Staff: Located in Vault Area. The Vault Staff allows you to store items and gold within your Private Vault. Vault Staff are all Female like Xunlai Agents

Unknown Commoner: The Commoners are the peasents of your land. Commoners use the professions bodies and respective profession emotes: however, the Facial Features, Skin Tone, Hair Style, and Hair Color is randomized. Commoners use the same clothing regardless of the proffession bodies the critter is using. Commoners are located in every town and outpost and in the Citadel City Area.

Unknown Noble: The Nobles are the lower nobility of your land. Nobles use the professions bodies and respective profession emotes: however, the Facial Features, Skin Tone, Hair Style, and Hair Color is randomized. Nobles use the same clothing regardless of the proffession bodies the critter is using. Nobles are located in every town and outpost and in the Citadel City Area.


Palace Critters:[edit]

Palace Citters are the critters that run your land while you are away.


Ritualist Diplomat: The Diplomat is where other players can see what your outposts and areas are called, your henchmen skills by asking by profession, and your Heroes names are by asking by profession. The Diplomat is located in your Land's Town.

Monk Temple Head Priestess: The Temple Head Priestess talks about the culture around your land, backstory of your characters, your henchmen, and heroes, and Lore behind your empire. The Temple Head Priestess is located in the Temple of the Gods.

Monk Temple Handmaiden: There are 6 Temple Handmaidens located in the Temple of the Gods.

Dervish Army Captain: The Commander is located in your Land's Town.

Elementalist Administrator: The Administrators are your second-in-command when you are away. There are 2 Administrators in your Palace and 2 in your Land's Town.

Necromancer Administrator Assistant: There are 4 Administrator Assistants in your Palace and 4 Administrator Assistants in your Land's Town


Other NPC's:[edit]

Unknown Common Skill Unlearner: Located in the Grand Temple of Balthazar and Guild Hall. Common Skill Unlearner is a NPC where you can have one or more of the non-proffesion based skills unlearned at the cost of 5 Platnum and 1 Skill Point

Unknown Zaishen Liason: Located in the Grand Temple of Balthazar, Your Palace, Guild Hall, and Frontier Battle Outpost. The Zaishen Liason is a NPC where you can edit the physical apperiance of your army, heroes, henchmen and any other NPC within your personal empire.

Unknown Merchant: Located in the lands Town and all Outposts. Sells the same items as the Merchant in the Grand Temple of Balthazar. The Merchant apperiance is pre-set.

Unknown Dye Trader: Located in the lands Town and Palace. The Dye Trader apperiance is pre-set.


Armies:[edit]

Core:[edit]

Zaishen:

Warrior Warrior: Quivering Blade, Gash, Sever Artery, "I Will Avenge You", Lions Comfort, "I Shall Survive", Distracting Blow, Wild Blow

Monk Monk: Heal Other, Healing Breeze, Remove Hex, Word of Healing, Dismiss Condition, Light of Dwayna, Heal Party, Healing Sead

Ranger Ranger: Punushing Shot, Read the Wind, Savage Shot, Healing Spring, Troll Unguent, Serpent's Quickness, Distracting Shot, Throw Dirt

Elementalist Elementalist: Aura of Restoration, Burning Spead, Fire Storm, Fire Attunement, Rodgort's Invocation, Mark of Rodgort, Savannah Heat, Searing Heat

Mesmer Mesmer: Shatter Hex, Shatter Enchantment, Cry of Frustration, Energy Tap, Ether Feast, Wastel's Demise, Tease, Leech Signet

Necromancer Necromancer: Corrupt Enchantment, Enfeebling Blood, Mark of Pain, Suffering, Weaken Armor, Vampiric Swarm, Life Siphen, Order of Pain

Assassin Assassin: Way of the Assassin, Disrupting Stab, Lotus Strike, Death Blossom, Death's Charge, Return, Way of the Lotus, Shadow Refuge

Ritualist Ritualist: Mend Body and Soul, Mending Grip, Lively was Naomei, Life, Attuned was Songkai, Weapon of Renewal, Spirit Light, Pain

Dervish Dervish: Avatar of Balthazar, Faithful Intervention, Heart of Fury, Aura of Thorns, Mystic Regeneration, Crippling Sweep, Reap Impurities, Zealous Sweep

Paragon Paragon: Soldier's Fury, Signet of Return, Barbed Spear, Wild Throw, "Stand Your Ground", "We Shall Return", "Watch Yourself", Anthem of Disruption


Mission-Only Army:[edit]

Marauders:

Warrior Plunderer: Hundred Blades, Sever Artery, Gash, Distracting Blow, Flurry, "You Will Die", Leviathans Sweep, "Fear Me"

Ranger Sentry: Indendciary Arrows, Debilitating Shot, Hunter's Shot, Pin Down, Apply Poison, Troll Unguent, Distracting Shot, Pestilence

Monk Healer: Mend Ailment, Reverse Hex, Gift of Health, Healing Breaze, Healing Light, Words of Comfort, Light of Dwayna, Heal Other

Mesmer Mind Sear: Fervered Dreams, Shrinking Armor, Soothing Images, Imagined Burden, Energy Tap, Ether Tap, Ether Lord, Ether Phantom

Necromancer Ashen Sear: Tainted Flesh, Rotting Flesh, Deathly Swarm, Vampiric Swarm, Strip Enchantment, Life Siphen, Masoshism, Deathly Chill

Elementalist Pyro Sear: Aura of Restoration, Fire Attunement, Mark of Rodgort, Rodgort's Invovation, Searing Flames, Meteor, Glowing Gaze

Assassin Theif: Imaple, Siphon Speed, Vampiric Assault, Black Mantis Thrust, Wild Strike, Assassin's Remedy, Dark Apostasy, Malicious Strike

Ritualist Depth Sear: Spirit Lord, Explosive Growth, Ancester's Rage, Anguish, Sundering Weapon, Painful Bond, Spirit Rift, Pain

Dervish Brigand: Faithful Intervention, Zealous Renewal, Onslaught, Harrier's Grasp, Harrier's Haste, Chilling Victory, Crippling Sweep, Reap Impurities

Paragon Sentinal: "Make Your Time", Focused Anger, Signet of Return, Barbed Spear, Blazing Spear, Cruel Spear, Harrier's Toss, "Stand Your Ground"


PvE:[edit]

Note: All Factions are Hostile to each other


Human:[edit]

Note: All Human Groups will have a Male and Female Model and will be randomly spawned as Male or Female regardless of how many times you enter/re-enter the zone.


Barbarians:

Warrior Berserker: Auspicous Blow, Mighty Blow, Staggering Blow, Skull Crack, Beserker Stance, Griffen's Sweep, "Fear Me", Healing Signet

Monk/Ritualist Priest: Heal Other, Healing Breeze, Word of Healing, Aegis, Protective Spirit, Reversal of Fortune, Lively Was Naomei, Weapon of Warding

Ranger/Paragon Raider: Troll Unguent, Pin Down, Punishing Shot, Savage Shot, Sloth Hunter's Shot, Distracting Shot, Whirling Defenses, Signet of Return

Necromancer/Mesmer Dark Shaman: Feast of Corruption, Mark of Pain, Reckless Haste, Suffering, Vampiric Gaze, Vampiric Swarm, Mistrust, Price of Pride

Mesmer/Elementalist Hedge Wizard: Shatter Enchantment, Back Fire, Cry of Frustration, Energy Tap, Ether Feast, Arcane Languar, Sliver Armor, Ward of Weakness

Elementalist Battle Mage: Aura of Restoration, Earth Attunement, Eathquake, Eruption, Sandstorm, Ward Against Foes, Ward Against Melee, Ward of Stability

Ritualist Farseer: Ancestor's Rage, Agony, Gaze from Beyond, Pain, Spirit Rift, Splinter Weapon, Wielder's Strike, Painful Bond

Assassin/Warrior Militia: Leaping Mantis Sting, Wild Strike, Trampling Ox, Healing Signet, "None Shall Pass", "Shields Up", "Watch Yourself", Flashing Blades

Dervish/Elementalist Mountaineer: Pious Renewal, Veil of Thorns, Shield of Force, Crippling Sweep, Mystic Sweep, Victorious Sweep, Sliver Armor, Armor of Earth

Paragon Cavaleer: Anthem of Fury, Signet of Return, Natural Temper, "Never Surrender", "Stand Your Ground", Unblockable Throw, Wild Throw, Barbed Spear

Barbarians appier in Northern, Yatendi, Weaping Stone, and Wild Frontiers


Heretics:

Warrior/Dervish Guardian: Counter Attack, Distracting Blow, Faithful Intervention, Flail, Body Blow, Reaper's Sweep, "Watch Yourself", "Shields Up"

Necromancer Magister: Chillblains, Corrupt Enchantment, Enfeebling Blood, Insidious Parasite, Mark of Pain, Weaken Armor, Suffering, Vampiric Swarm

Mesmer Seer: Accumutive Pain, Conjure Nightmare, Conjure Phantasm, Migrane, Shrinking Armor, Wandering Eye, Energy Tap, Ether Feast

Elementalist Ash Caller: Aura of Restoration, Fire Attunement, Fire Storm, Mark of Rotgort, Rotgort Invocation, Savannah Heat, Searing Heat, Teinai's Heat

Ranger/Monk Sentinel: Debilitating Shot, Light of Dwayna, Troll Unguent, Ignite Arrows, Incendiary Arrows, Favorable Winds, Savage Shot, Dual Shot

Monk/Ritualist Cleric: Glimmer of Light, Aigis, Dismiss Condition, Lively was Naomie, Reverse Hex, Reversal of Fortune, Heal Other, Heal Party

Ritualist Mystic: Ancestor's Rage, Caretaker's Charge, Pain, Cruel Was Daoshen, Essence Strike, Anguish, Vital Weapon, Lively was Naomie

Assassin/Mesmer Bounty Hunter: Black Mantis Thrust, Wild Strike, Twisting Fangs, Malicious Strike, Seeping Wound, Critical Eye, Web of Disruption, Hypchondria

Dervish/Monk Crusader: Faithful Intervention, Dust Cloak, Vital Boon, Ray of Judgment, Retribution, Rending Sweep, Zealous Sweep, Aura Slicer

Paragon/Monk Defender: "They're on Fire", Anthem of Flame, Light of Dwayna, Focused Anger, Blazing Spear, Mighty Spear, Wild Throw, Aegis

Heretics appier in Occult, Unseen, Dynastic, and Dalada Frontier

Note: Guardians wield Scythes


Privateer:

Warrior/Paragon Reaver: Dragon Slash, Sever Artery, Gash, "Fear Me", Signet of Return, Lion's Comfort, Deflect Arrows, Desperation Blow

Ranger/Paragon Marksman: Concussive Arrow, Disrupting Shot, Pin Down, Troll Unguent, Signet of Return, Melandru's Arrows, Healing Springs, Body Shot

Elementalist Tide Caller: Aura of Restoration, Deep Freeze, Maelstrom, Water Attunement, Ice Spikes, Mind Freeze, Blurred Vision, Freezing Gust

Mesmer/Monk Wizard; Cry of Frustration, Tease, Energy Burn, Energy Tap, Ether Feast, Leech Signet, Drain Enchantment, Light of Dwayna

Necromancer Depth Caller: Deathly Swarm, Deathly Chill, Toxic Chill, Life Siphon, Vampiric Swarm, Strip Enchantment, Vampiric Gaze, Masochism

Monk/Ritualist Medic: Heal Other, Healing Breeze, Lively was Naomie, Words of Comfort, Word of Healing, Spottless Mind, Spottless Soul, Orison of Healing

Ritualist Spirit Caller: Anguish, Pain, Soothing, Recuperation, Spirit Lord, Lively of Naomie, Recouvery, Life

Assassin/Warrior Cutthrought: Disrupting Stab, Lotus Strike, Twisting Fangs, Way of the Lotus, Shadow Refuge, "Fear Me", "Victory is Mine"

Dervish Zealot: Avatar of Grenth, Heart of Fury, Faithful Intervention, Grenth's Fingers, Grenth's Aura, Chilling Victory, Reap Impurities, Aura Slicer

Paragon/Monk Enforcer: "Go for the Eyes", "Never Give Up", "Never Surrender", "Stand Your Ground", Barbed Spear, Cruel Spear, Light of Dwayna, Anthem of Disruption

Privateers appier in Jade, Imperial, Nile, and Wayfarer Fronteir


Renegade:

Warrior/Any Warrior

Ranger/Any Ranger

Monk/Any Monk

Necromancer/Any Necromancer

Elementalist/Any Elementalist

Mesmer/Any Mesmer

Assassin/Any Assassin

Ritualist/Any Ritualist

Dervish/Any Dervish

Paragon/Any Paragon

Renegades appier in all Frontiers

Renegades share the same Skill Bars and Weapons as your Army


Sentiant/Non-Human:[edit]

Tengu:

Warrior/Paragon Warmaster: Quivering Blade, Savage Slash, Sever Artery, Gash, Distracting blow, "Go for the Eyes", "Make Your Time", Lion's Comfort

Ritualist Shaman: Mend Body and Soul, Mending Grip, Weapon of Remendy, Wielder's Boon, Union, Shelter, Ghostly Haste, Boon of Creation

Assassin/Warrior Gladiator: Jagged Strike, Repeating Strike, Death Blossom, Assassin's Remady, Critical Defenses, Shadow Refuge, Way of the Lotus, Gladiator's Defense

Paragon Skirmisher: "Go for the Eyes", "Never Surrender", Barbed Spear, Signet of Return, Cruel Spear, Harrier's Toss, Wild Throw, "Make Your Time"

Ranger/Paragon Tracker: Apply Poison, Troll Unguent, Stunning Spear, Whirling Defense, Throw Dirt, Wild Throw, Harrier's Toss, Signet of Return

Elementalist Pyromancer: Aura of Restoration, Fire Attunement, Fire Storm, Meteor Shower, Rodgort's Invocation, Mark of Rodgort, Burning Spead, Mind Blast

Necromancer Vampire: Vampiric Spirit, Vampiric Swarm, Vampiric Gaze, Well of Blood, Order of Pain, Life Siphen, Enfeebling Blood, Mark of Pain

Monk/Ritualist Seer: Glimmer of Light, Heal Other, Heal Party, Healing Breeze, Recovery, Resilient Weapon, Wielder's Boon, Lively Was Naomi

The Tengu appier in Nile, Dynastic, Wayfarer, and Imperial Frontier


Dredge:

Warrior/Paragon Fanatic: Savage Slash, Gash, Severe Artery, Healing Signet, Signet of Return, Griffon's Sweep, Berserker's Stance, Headbutt

Assassin/Warrior Slayer: Disrupting Stab, Wild Strike, Twisting Fangs, Flashing Blades, Crippling Dagger, Enduring Toxin, Disrupting Dagger, "Fear Me"

Ranger/Paragon Raider: Ignite Arrows, Troll Unguent, Hunter's Shot, Signet of Return, Savage Shot, Whirling Defense, Distracting Shot, Burning Arrow

Elementalist Terramancer: Aura of Restoration, Earth Attunement, Unsteady Ground, Ward Against Foes, Ward Against Melee, Ward of Stability, Eruption, Grasping Earth

Necromancer Tyrant: Deathly Swarm, Vampiric Swarm, Tainted Flesh, Death Nova, Life Siphen, Order of Pain, Strip Enchantment, Well of Blood

Monk Priest: Light of Deliverance, Reversal of Damage, Judge's Insight, Orison of Healing, Spotless Mind, Spotless Soul, Heal Other, Rebirth

Mesmer/Monk Interloper: Ether Feast, Energy Tap, Leech Signet, Visions of Regret, Cry of Frustration, Web of Disruption, Arcane Echo, Rebirth

Ritualist Spirit Priest: Wielder's Boon, Recuperation, Rejuvenation, Mending Grip, Mend Body and Soul, Pain, Vital Weapon, Flesh of My Flesh

The Dredge appier in Jade, Weaping Stone, Northern and Yatendi Frontier


Sidhe:

Warrior/Paragon Knight: Mighty Blow, Staggering Blow, Auspicious Blow, "Stand Your Ground", "Watch Yourself", Earth Shaker, "Go for the Eyes", "Never Surrender"

Elementalist Storm Caller: Aura of Restoration, Deep Freeze, Blurred Vision, Air Attunement, Blinding Surge, Arc Lighting, Lighting Hammer, Shell Shock

Monk/Ritualist Priest: Word of Healing, Mending Grip, Weapon of Warding, Heal Other, Orison of Healing, Lively Was Naomi, Spotless Mind, Spotless Soul

Paragon/Ranger Head Hunter: Apply Poison, Barbed Spear, Signet of Return, Angelic Bond, "Never Give Up", Troll Unguent, Anthem of Disruption, Bladeturn Refrain

Ranger/Monk Survivalist: Melandru's Resilience, Light of Dwayna, Apply Poison, Disrupting Shot, Hunter's Shot, Pin Down, Healing Spring, Troll Unguent

Mesmer Illusionist: Fervered Dreams, Wandering Eye, Shrinking Armor, Leech Signet, Ether Feast, Energy Tap, Drain Enchantment, Ether Lord

Necromancer Cultist: Order of the Vampire, Life Siphen, Vampiric Gaze, Order of Pain, Angorodon's Gaze, Mark of Pain, Reckless Haste, Suffering

Ritualist Nature Caller: Resilient Weapon, Anguish, Pain, Explosive Growth, Ghostly Haste, Boon of Creation, Life, Rejuvenation

The Sidhe appier in Dalada, Occult, Wild and Unseen Frontier

Notes: Yes, I know that the Sidhe aren't currently in the game, there weren't any other appropriate sentiant that whould be ideal for the Dalada, Occult, Wild and Unseen Frontier


Undead:

Warrior/Paragon Soldier: Crippling Slash, Knee Cutter, Gash, "Watch Yourself", "Stand Your Ground", "None Shall Pass", Signet of Return, Healing Signet

Ranger/Paragon Archer: Troll Unguent, Barrage, Signet of Return, Debilitating Shot, Hunter's Shot, Pin Down, Savage Shot, Rapid Fire

Monk/Ritualist Priest: Glimmer of Light, Wielder's Boon, Flesh of My Flesh, Orison of Healing, Healing Breeze, Resiliant Weapon, Spotless Mind, Spotless Soul

Necromancer Dark Sorcerer: Spiteful Spirit, Weaken Armor, Reckless Haste, Mark of Pain, Insidious Parasite, Vampiric Swarm, Vampiric Gaze, Life Siphen

Elementalist Ice Bender: Aura of Restoration, Deep Freeze, Blurred Vision, Ice Spikes, Water Attunement, Slippery Ground, Ward Against Harm, Freezing Gust

Ritualist Shaman: Ghostly Haste, Agony, Ancestors' Rage, Caretaker's Charge, Wielder's Boon, Spirit Rift, Splinter Weapon, Lively Was Naomi

Paragon War Master: Barbed Spear, Blazing Spear, Stunning Spear, "Go for the Eyes", "Never Surrender", "Never Give Up", Signet of Return, Leader's Comfort

Mesmer/Monk War Seer: Chaos Storm, Empathy, Back Fire, Energy Surge, Rebirth, Ether Lord, Energy Tap, Ether Feast

The Undead appier in all Frontiers

Note: The Undead are classified as Skeletons