Feedback:User/Lyradosaur/Mesmer: Making sense of Shatter, 1 Illusion at a Time

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I propose shattering one illusion at a time rather than all 3. It provides more control and elegance rather than constantly having to send 3 guys to suicide bomb my target.

Also, it speaks poorly of design when I am forced to have 4 shatter skills and never actually having the opportunity or purpose to use anything except mind wreck. (Because you know, illusions have slow cooldowns too and they don't form that quickly.. also, why would I ever sacrifice 20 seconds hard work of accumulating 3 clones just to daze a target for 1 second??)

Forcing me to use one at a time adds more meaning to my abilities, and either way I'm still hindered by the cooldowns of the shatter skills. It all makes a lot more sense in terms of roleplay, timing and decision-making to me. I hope others agree.