Feedback:User/Lyuben/Swap Turret Overcharge for the Turret Toolbelt skill

From Guild Wars Wiki
Jump to navigationJump to search

My suggestion for the engineer is a simple one, that will make a large change to the effectiveness and playstyle of the turret focusing engineer. Currently, as it stands, the toolbelt skills of all turrets, is 'detonate turret', this I feel is inappropriate to go into the toolbelt slot for a number of reasons, and I feel it should be replaced by the current 'overcharge' ability of the turrets.

Firstly, the engineers unique stat, ingenuity conflicts with the role of 'detonate turret'. Ingenuity lowers the cooldown of 'detonate turret', but that is of no benefit whatsoever. Once your turret is detonated, you have to wait for the cooldown to actually place it again. So there would be no lowering the the toolbelt cooldown as you have to wait for the turret itself to come off cooldown. Same with the case of the minor trait "Inertial Converter" which renews the cooldowns of all toolbelts. This would have no effect, since the only time you can use your toolbelt turret skill, is when it is deployed, and detonating your turret, means it is no longer deployed. So, it would serve no purpose.

Secondly, it feels counter intuitive. The purpose of ingenuity and the toolbelt system, is to encourage the use of your toolbelt abilities. A shorter cooldown does that. However, the other minor trait in the tools line, "Adrenaline Pump", rewards you for destroying your turret. However, you are given no reward for overcharging your turret.

With the changes made, it would mean that your overcharge is on your toolbelt and your detonate turret, is now the chain skill associated with the setting of the turret. This will lead to, in my opinion a much better synergy with the turret based engineer, and the class mechanic. Currently, you gain no benefit from ingenuity as a turret engineer. You only gain some, if you trait for it with the minor trait "Adrenaline Pump", but I think that is not enough.

I believe the engineer, and their turrets should benefit from the engineers unique stat, and swapping the overcharge and the current toolbelt skills, would accomplish that goal.