Feedback:User/Macros/Divert Hexes

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Divert Hexes needs a buff.


Current version:
10Energy 1Activation time 5Recharge time
Elite Spell. Removes 1...3...3 hex[es]. For each hex removed, target ally loses one condition and gains 15...63...75 Health.

Proposed change:
5Energy 3/4Activation time 5Recharge time
Elite Spell. Removes 1...3...3 hex[es]. Removal effect: heals for 15...63...75 for each hex removed.


If that's too overpowered:

  • Reduce the healing to 10...50...60 or whatever
  • Increase the recharge to 7 or 8
  • Make it "target other ally" only

Basically an RC for hexes, since Anet is incapable of balancing them. Also fits in with Anet's philosophy on "balance" by adding more powercreep to the game.