Feedback:User/Manbo/Combat UI improvements
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Combat UI improvements | |
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User | Manbo |
Categories | Player interaction |
During combat, losing track of what is being targeted is quite frustrating, also because target promoting doesn't seem to hold at times. Having to cycle through targets or attempt to manually select with mouse is near impossible in the middle of frantic combat.
Two items to address target confusion:
- Larger or more noticeable target selection (such as a bigger halo effect around selected enemy or a larger arrow over targets' head as the combat effects tend to make it quite hard to see.
- An element to visually display the direction in which the selected target is, such as an arrow or floating "compass" like HUD.