Feedback:User/Mcscamper/Mesmer Misdirection

From Guild Wars Wiki
Jump to navigationJump to search

To fit its own aesthetic a little better, I feel that the Mesmer could use some more subterfuge in its repertoire.


  • Arcane Conundrum

15-30 second recharge

Swap locations with one of your clones, chosen at random.


  • Wandering Eye

45-60 second recharge

Teleport to a target location and summon a clone at your original position.

Range 900


However, even with these, the principle issue with "Mesmer Misdirection" in GW2 still remains that once a person locks onto a target and begins attacking, no number of clones or teleports will save you from homing attacks or a "called target" symbol. As of now, the only thing in Guild Wars 2 that breaks that lock-on connection is stealth. Therefore, I propose that when activating the above skills, the Mesmer receives a 0.1 second stealth boon (or even less--whatever would be the shortest possible duration). This way the Mesmer hides in plain sight by breaking the target lock without blinking in and out like a flamboyant lighthouse, and an opponent has to then re-engage the Mesmer by weeding through clones in the surrounding area.


Seeing as these are profession mechanics, I don't want to suggest these skills for F5 or F6 slots; but at the same time current F1 and F2 (ESPECIALLY F2) lack true utility and therefore don't see as much action as current F3 and F4. Outright substitution (these two abilities for the current F1 and F2 abilities) would drastically change the Mesmer's style of play, but in a direction certainly more focused on its description according to the wiki and the official site.