Feedback:User/Michael81411/Since all maps are open......

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Gaming is almost always more enjoyable when small, realistic (true to the reality in a fantasy world, that is) details exist.


When an established hero roams the dangerous wilderness, he/she will face enemies of different power scales; a few can be one-shoted, some can be dealt with perfect ease, some will serve to be a challenge, and a few will be impossible to best alone*.


Since low level players can access high level maps, why not let us experience the high risk/reward lifestyle? Put rare crafting material and/or a few weak mobs bearing good gears on a high level map, and players confident in sneaking around can venture away--like the desperate townfolks and foolhardy adventurers in stories......



*This can also be viewed as a suggestion on level-scaling mobs for high level players.