Feedback:User/Mistmaster/Guild control areas
Guild control areas | |
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User | Mistmaster |
Categories | World Player interaction |
IT would be cool if Alliance/guilds could own a town/outpost/Explorable area, like how alliances control of towns in factions. Making them has to capture a control point and have NPC to guard it. Other people can enter it. Have it where the NPC can attack anyone that enters the area. You can control more than one there is a castle or a building that is in there, and the control point is in the building. If your guild controls a town like 5% of the merchant gold go to the guild vault. The guild vault is used to buy NPC or Repair walls and get other services. If your Guild controls an explorable area the guild can make the monsters to attack invading parties and can stop travel. The control point is like a GW1 guild hall where guides can change their skills and other stuff inside the area along as he/she is not in earshot or a foe.
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