Feedback:User/MithranArkanere/Skills

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This is a list of skills I've suggested in forums and such:

Common[edit]

Unlinked[edit]

Signet of Liquification

2Activation time 2Recharge time

Signet. Exploit nearest boss corpse. If the boss can be liquified, Signet of Liquefication will turn into 5 tonics that will disguise you with its appearance plus 1 additional tonic for each level the boss had above yours. Not all bosses can be liquified. (Unlinked)

  • PvE-only.
  • A panel like the capture signet will appear, showing the names of all bosses in range that can be liquified, if no boss can be liquified, the skill fails to activate. Signet of Liquification is permanently removed from you if you sucessfully create a tonic.


Signet of Confinement

2Activation time 2Recharge time

Signet. Exploit nearest boss corpse. If the boss can be confined, Signet of Confinement will turn into 1 summoning stone that will summon a creature of the same type. Not all bosses can be confined. (Unlinked)

  • PvE-only.
  • A panel like the capture signet will appear, showing the names of all bosses in range that can be confined, if no boss can be confined, the skill fails to activate. Signet of Confinement is permanently removed from you if you successfully create a summoning stone.

Lightbringer[edit]

Lightbringer Scan

5Energy 2Activation time 2Recharge time

Spell. Get information of target creature: Profession, Family, World, Health, Energy, equipped skills, equipment attributes and active effects. (Lightbringer rank)

  • PvE-only.
  • Works with any creature, even party members.
  • The info would either appear on a panel, a dialog message box or viridian system lines (like with sniper support lines).
  • Acquired at Lightbringer rank 4.
  • Higher ranks in Lightbringer show more info:
    • Rank 4: Health, Energy, Armor
    • Rank 5: Health and energy regeneration. Type of damage dealt with normal attacks.
    • Rank 6: Weaknesses and Strengths (Immunity to condition, reduced armor vs fire, etc...)
    • Rank 7: Skill bar and attributes.
    • Rank 8: Possible drops.

Warrior[edit]

Unlinked[edit]

You Opponent Is Me!

4Adrenaline 4Recharge time

Shout. For 2 seconds, foes withing earshot cannot target any party member other than but you. You have -20 armor. (Unlinked)

  • PvE-only.
  • If two warriors activate it, the effect works only for the last one.
  • It doesn't stop them from attacking other allies, like NPCS, pets, summoned creatures, spirits or minions, only other party members.

Ranger[edit]

Unlinked[edit]

Recover Traps

5Energy 0.25¼Activation time 5Recharge time

Skill. Disables all traps Within Earshot. For each trap you disable that it's not in your skill bar you lose 5 Energy. For any trap disabled that is present in your skill bar you gain 5 energy and those traps recharge instantly. For 90 seconds, each one of those traps activates instantly the next time they are activated. (Unlinked)

  • PvE-only.
  • This can be used to both disable enemy traps and quickly move your traps somewhere else.

Monk[edit]

Unlinked[edit]

Divine Divinity

5Energy 0.25¼Activation time 10Recharge time

Enchantment Spell. For 30 seconds, all your skills that target one ally have the Divine Favor bonus. (Unlinked)

  • PvE Only.

Necromancer[edit]

Unlinked[edit]

Reverse Blood Flow

15Energy 1Activation time 30Recharge time

Enchantment Spell. For 10 seconds, you gain +2 Health regeneration for each point of Health degeneration affecting you. (Unlinked)

  • PvE-only.

Death Magic[edit]

Animate Necrid Dragon

25Energy 5Activation time 60Recharge time

Elite Spell. Exploit nearest 4 corpses to animate a level 5...24...29 Necrid Dragon that has Desecrate Enchantments, Deadly Swarm, Vampiric Swarm, and 0...10...12 in all necromancer attributes. While it is alive, the maximum number of minions you can maintain is reduced by 4 instead 1. You can have only one Necrid Dragon at a time.


Animate Overlord Fiend

15Energy 3Activation time 30Recharge time

Spell. Exploit nearest corpse to animate a level 1...14...17 Overlord Fiend that has Blood of the Master, Death Nova, Verata's Gaze, Taste of Death and 0...10...12 Death Magic and Soul Reaping. You and the Overlord Fiend share control over the same minions. Overlord Fiends do not attack. You can have only one Overlord Fiend at a time.


Animate Undying Minion

15Energy 3Activation time 15Recharge time

Spell. Exploit nearest corpse to animate a level 1...10...12 Undying Minion. Anytime a Undying Minion dies, if it dies in the range of an exploitable corpse, you lose 10 Energy and that corpse will be automatically exploited to create another Undying Minion one level higher than the one that dies (maximum 6...16...18). Undying minions with level 20 leave exploitable corpses. You can have only 1...3...3 (maximum 3) Undying Minions at a time. (Death Magic)


Animate Splinter Horrors

10Energy 3Activation time 6Recharge time

Spell. Exploit nearest corpse to animate two level 0...6...8 Splinter Horrors. Next time the Splinter Horror hits with an attack, it dies. When it dies, all foes adjacent to it take 13...43...50 damage and start bleeding and are crippled for 3...9...10 seconds. (Death Magic)


Animate Revenant

15Energy 5Activation time 15Recharge time

Spell. Exploit nearest corpse to create a level 0...12...15 revenant with the same skills, appearance of the original creature. You can have only one Revenant at a time.

  • Appearance: Same as the original creature, but with the smaller size corresponding to the lower level (except for humanoid creatures, which keep the same size) and with desaturated (grayed) skin.

Mesmer[edit]

Unlinked[edit]

Strangeness

15Energy 3Activation time 30Recharge time

Hex Spell. For 10 seconds, target foe becomes an enemy of every other foe on sight. When this Hex ends, target foe recovers 100% health and 50% energy. Doesn't affect bosses. (Unlinked)

  • PvE-only.


Contingency 15Energy 5Activation time 30Recharge time

Enchantment Spell. For 10 seconds, the next 3 spells that target yourself fail, and their effects become stored. The next time Contingency is activated, it activates instantly and the effects are released on yourself. (Unlinked)

  • PvE-only.


Sequencer 25Energy 5Activation time 60Recharge time

Enchantment Spell. For 10 seconds, the next 3 spells that target a foe fail, and their effects become stored in the Spell sequencer. The next time Sequencer is activated, it activates instantly and the effects are released on target foe. (Unlinked)

  • PvE-only.

Inspiration[edit]

Mantra of Mirrors

15Energy 1Activation time 30Recharge time

Stance. For 2...11...13 seconds, the next time you would suffer from and Hex spell effect, the foe casting the hex suffers the effect instead, you lose 15...6...4 energy and Mantra of Mirrors ends.(Inspiration)

  • It will not revert a whole area of effect of an hex. Only your own effect. For example, when targeted with Mark of Rodgort, you are saved from mark of Rodgort, but your nearby allies will suffer it anyways.

Illusion Magic[edit]

Illusion of Helpfulness

5Energy 0.25¼Activation time 8Recharge time

Hex Spell. Target enemy gains +10 energy regeneration during 10 seconds. Whenever target enemy uses a skill under the effects of Illusion of Helpfulness, target enemy takes 5...50...61 damage. (Illusion Magic)

Elementalist[edit]

New Mechanics[edit]

  • Summon Spell. Summons creatures with skills. They are affected by Spawning Power. They always have half of the attributes of the caster, i.e.: Caster, 13 Energy Storage, 16 Fire magic -> Summon, 6 Energy, 8 Fire Magic.


Water Magic[edit]

Summon Frozen Elemental

15Energy 3Activation time 45Recharge time

Summon Spell. Summon a level 1...14...17 Frozen Elemental that lives for 10...30...35 seconds and has Frozen Burst. This spell causes exhaustion. (Water Magic)

  • Attacks with melee range.

Fire Magic[edit]

Summon Flowstone Elemental

15Energy 3Activation time 45Recharge time

Summon Spell. Summon a level 1...14...17 Flowstone Elemental that lives for 10...30...35 seconds and has Flame Burst. This spell causes exhaustion. (Fire Magic)

  • Attacks with melee range.

Air Magic[edit]

Summon Sand Elemental

15Energy 3Activation time 45Recharge time

Summon Spell. Summon a level 1...14...17 Sand Elemental that lives for 10...30...35 seconds and has Whirlwind. This spell causes exhaustion. (Air Magic)

  • Attacks with melee range.

Earth Magic[edit]

Summon Stone Elemental

15Energy 3Activation time 45Recharge time

Summon Spell. Summon a level 1...14...17 Stone Elemental that lives for 10...30...35 seconds and has Crystal Wave. This spell causes exhaustion. (Earth Magic)

  • Attacks with melee range.


Assassin[edit]

New mechanic: Shadow Clones.

  • Shadow clones cannot lose Health, and will not be targetable by players (like Shing Jea bulls), but enemies will be able to target them.
  • Shadow clones deal no damage and have no skills.
  • Appearance: Same appearance as the caster.

Unlinked[edit]

Shadow Cloak

5Energy 1Activation time 30Recharge time

Enchantment Spell. Create a Shadow Clone in your location, shadow step to nearest ally within earshot and Lose all enchantments. For 3 seconds, foes can't target you. (Unlinked)

Unlinked[edit]

Shadow Clones

15Energy 1Activation time 60Recharge time Half Range Spell. Shadow step to a location adjacent to target foe and Create 1...5...6 Shadow Clones that attack target foe and live for 10...26...30 seconds. Anytime a Shadow Clone is target of an enemy attack or skill, it is destroyed and you gain 10...34...40 Health. Enemies can't target you until all shadow Clones are destroyed. (Shadow Arts)

Ritualist[edit]

Unlinked[edit]

Unbind

5Energy 1Activation time 5Recharge time

Spell. Target spirit's maximum health is reduced by 50% and becomes an unbound version of itself that can move and attacks in melee range. (Unlinked)

  • PvE-only.


Everlasting

17% Health Sacrifice 15Energy 3Activation time 30Recharge time

Spell. Target Summoned creature becomes everlasting. Minions will no longer suffer natural decay, and other summoned creatures will last past their expiration times. (Unlinked)

  • PvE-only.


Fling

10Energy 3Activation time

Skill. If you are holding an item, the item is dropped at target creature's location. (Unlinked)

  • PvE-only.
  • Works for both allies and foes.

Communing[edit]

Mess

10Energy 3Activation time 45Recharge time

Binding Ritual. Create a level 1...7...8 Spirit. Whenever this Spirit's attack hits a foe that is activating a skill, that foe shadow step to a random location and loses 5...19...22 Health. This Spirit dies after 30...54...60 seconds. (Communing)

Paragon[edit]

New Mechanics[edit]

  • Cantata: Triggers on next time damage is dealt, so if a skill deals damage more than once, only affects the first hit. Also affects normal attacks, so will trigger without need of skills. Because of that, if a cantata affects all allies instead of party members, it will also affect minions, pets, summons, etc.

Leadership[edit]

"Attention!"

E:10 C:n/a R:45

Shout. During 20 seconds, your next 1..2..3 shouts and chants will affect all those that have listened to "Attention!"even if they are out of Earshot range. (Leadership)

  • But the max range will be radar range anyways. If the user can't see them in the radar, they won't be affected even under "Attention!"
  • It won't prevent the effects of wells, hexes and other effects that modify shout/chant behavior

Motivation[edit]

"¡Dream On!"

A:8 C:n/a R:20

Shout. During 10 seconds, target enemy has 25..75..80% chances of failing when activating attacks, skills or spells. (Motivation)

  • Won't work with skill that are already being activated, like a player casting Meteor Shower. Only those that target enemy starts to activate after receiving the effect.


Seal Signet

E:n/a C:1 R:30

Signet. Target ally is affected by Seal Signet for 60 seconds. Next time an enemy uses and attack skill over target ally, that attack skill will be interrupted and deactivated during 1..15..16 seconds. (Motivation)


Reverberating Chorus

A:4 C:1 R:n/a

Chant. For 10 seconds, the next 1..3..3 times each ally within earshot uses a Shout or Chant, the effects of that Shout or Chant will last 50% more time. (Motivation)


Cantata of Restoration

E:15 C:1 R:10

Chant. For 1...8...10 seconds, the next time each ally within earshot deals damage, that ally will gain 15..50..60% of the damage dealt as health. (Motivation)

Command[edit]

Winged Song

E:15 C:1s R:

Chant. For 5..17..20 seconds, each ally within earshot will move 25% faster and will be immune to knockdown until they use a skill. (Command)


Penetrating Cantata

E:15 C:1 R:10

Chant. For 1...8...10 seconds, the next time each ally within earshot deals damage, the damage dealt will have 25% armor penetration. (Leadership)


Cantata of Lightining

E:10 C:1 R:n/a

Chant. For 1...8...10 seconds, the next time each ally within earshot deals damage, the damage dealt will be converted to lighting damage. (Leadership)


Dervish[edit]

Mysticism[edit]

Avatar of Kormir

5Energy 2Activation time 30Recharge time

Elite Form. For 10...58...70 seconds, you wield a spear, and whenever you attack, target foe takes 8...34...40 damage. (Mysticism)

Scythe Mastery[edit]

Change in behavior: Extra hits depend on rank in scythe mastery
Progression
Scythe Mastery 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hits 1 1 1 1 1 1 1 1 1 2 2 2 2 3 3 3 4 4 4 5 5

Unlinked[edit]

Drawing Vortex

15Energy 0.25¼Activation time 30Recharge time

Spell. Lose all enchantments. All enemies in the area are teleported to a random location adjacent to yours. (Unlinked)