Feedback:User/Mora/World versus World/Siege weapons

From Guild Wars Wiki
Jump to navigationJump to search

Siege weapons (GW2W) are environmental weapons used in World versus World. Each are mobile unless noted. These weapons can only be used by the team that created them; opponents can attack and damage the structures. Most siege weapons are created at build sites, set by purchasing and placing blueprints (GW2W); defensive siege are only built within the walls of the fortification that it was purchased and are stationary. Guilds can provide additional siege weapons to fortifications that they own by spending influence to purchase upgrades; Iron Legion Siegemaster and Machine Krewe Siegemaster.

Default
  • Arrow Cart (GW2W) — fires a volley of arrows, dealing significant damage to players but weak against structures.
  • Ballista (GW2W) — fires a giant bolt, dealing heavy damage to structures and players in its path.
  • Catapult (GW2W) — great for dealing with walls, gates, and clustered enemies.
  • Trebuchet (GW2W) — stationary, long-ranged rock thrower capable of dealing significant damage to players and structures alike.
Defensive
  • Cannon (GW2W) — stationary, fires long-ranged damage.
  • Boiling Pot of Oil (GW2W) — stationary, short-ranged pot to pour oil and fire on foes near the walls.
Iron Legion
  • Flame Ram (GW2W) — attacks at close range, dealing heavy damage. Very effective against structures.
  • Explosives (GW2W) — bundle, scatter explosive mines that detonate when foes come near.
Defensive
  • Mortar (GW2W) — stationary, fires long-ranged explosive rounds.
Machine Krewe
  • Siege Golem (GW2W) — attacks at close range, dealing heavy damage. Very effective against players.
  • Radiation Field (GW2W) — bundle, create a field that causes conditions to foes and boons to allies.
Defensive
  • Asura Lightning Turret (GW2W) — stationary, short-ranged damage that can daze foes.