Feedback:User/Nakkii/LDOA: Game Updates
LDOA: Game Updates | |
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User | Nakkii |
Categories | Mechanics → Other |
LDOA is a very time consuming proposition and there is nothing more frustrating than to be forced off because of a new build. As I write this I am sitting here watching my screen display: "A new build of Guild Wars is available. Please exit and run the program again. You will be automatically disconnected in XX minutes".
So, WOW! thirty minutes of setting up a death level with several Charr and ?? hours of death leveling and they still aren't of level to give me much XP is all a waste!
A suggestion might be: When ArenaNet is the one forcing the disconnect and the character is engaged in the death level, automatically advance the Charr to the character's level (or Level +1 if you really want to be nice), this will allow the user to then harvest the Charr and all the work that went into setting up the death level and not frustrate your users.
This has happened at least twice in the last two weeks to me and it *is* very frustrating.